Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file

This commit is contained in:
Scott_NZ
2012-09-19 01:12:53 +12:00
parent d30d3ed05a
commit 68d0201538
5 changed files with 130 additions and 98 deletions

View File

@@ -145,13 +145,7 @@ namespace OpenRA.Mods.RA.Missions
}
if (currentAttackWave == EinsteinChinookAttackWave)
{
einsteinChinook = MissionUtils.ExtractUnitWithChinook(
world,
allies,
einstein,
extractionLZEntryPoint.Location,
extractionLZ.Location,
chinookExitPoint.Location);
ExtractEinsteinAtLZ();
}
}
if (einsteinChinook != null)
@@ -219,8 +213,7 @@ namespace OpenRA.Mods.RA.Missions
bool AlliesControlLab()
{
var units = world.ForcesNearLocation(lab.CenterLocation, LabClearRange);
return units.Any() && units.All(a => a.Owner == allies);
return MissionUtils.AreaSecuredByPlayer(world, allies, lab.CenterLocation, LabClearRange);
}
void SpawnEinsteinAtLab()
@@ -239,7 +232,18 @@ namespace OpenRA.Mods.RA.Missions
}
}
void FlyTanyaToInsertionLZ()
void ExtractEinsteinAtLZ()
{
einsteinChinook = MissionUtils.ExtractUnitWithChinook(
world,
allies,
einstein,
extractionLZEntryPoint.Location,
extractionLZ.Location,
chinookExitPoint.Location);
}
void InsertTanyaAtLZ()
{
tanya = MissionUtils.InsertUnitWithChinook(
world,
@@ -248,11 +252,11 @@ namespace OpenRA.Mods.RA.Missions
insertionLZEntryPoint.Location,
insertionLZ.Location,
chinookExitPoint.Location,
unit =>
{
unit =>
{
Sound.Play("laugh1.aud");
unit.QueueActivity(new Move.Move(insertionLZ.Location - new CVec(1, 0)));
});
unit.QueueActivity(new Move.Move(insertionLZ.Location - new CVec(1, 0)));
}).Second;
}
void SetAlliedUnitsToDefensiveStance()
@@ -295,7 +299,7 @@ namespace OpenRA.Mods.RA.Missions
{
Media.PlayFMVFullscreen(w, "landing.vqa", () =>
{
FlyTanyaToInsertionLZ();
InsertTanyaAtLZ();
SendPatrol();
PlayMusic();
});

View File

@@ -268,10 +268,7 @@ namespace OpenRA.Mods.RA.Missions
Actor ClosestAlliedBuilding(Actor actor, int range)
{
return world.BuildingsNearLocation(actor.CenterLocation, range)
.Where(a => a.Owner == allies2)
.OrderBy(a => (actor.Location - a.Location).LengthSquared)
.FirstOrDefault();
return MissionUtils.ClosestPlayerBuilding(world, allies2, actor.CenterLocation, range);
}
void InitializeSovietFactories()
@@ -466,81 +463,4 @@ namespace OpenRA.Mods.RA.Missions
}
}
}
public class CountdownTimer
{
public int TicksLeft { get; set; }
public Action<CountdownTimer> OnExpired { get; set; }
public Action<CountdownTimer> OnOneMinuteRemaining { get; set; }
public Action<CountdownTimer> OnTwoMinutesRemaining { get; set; }
public Action<CountdownTimer> OnThreeMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFourMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFiveMinutesRemaining { get; set; }
public Action<CountdownTimer> OnTenMinutesRemaining { get; set; }
public Action<CountdownTimer> OnTwentyMinutesRemaining { get; set; }
public Action<CountdownTimer> OnThirtyMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFortyMinutesRemaining { get; set; }
public CountdownTimer(int ticksLeft, Action<CountdownTimer> onExpired)
{
TicksLeft = ticksLeft;
OnExpired = onExpired;
OnOneMinuteRemaining = t => Sound.Play("1minr.aud");
OnTwoMinutesRemaining = t => Sound.Play("2minr.aud");
OnThreeMinutesRemaining = t => Sound.Play("3minr.aud");
OnFourMinutesRemaining = t => Sound.Play("4minr.aud");
OnFiveMinutesRemaining = t => Sound.Play("5minr.aud");
OnTenMinutesRemaining = t => Sound.Play("10minr.aud");
OnTwentyMinutesRemaining = t => Sound.Play("20minr.aud");
OnThirtyMinutesRemaining = t => Sound.Play("30minr.aud");
OnFortyMinutesRemaining = t => Sound.Play("40minr.aud");
}
public void Tick()
{
if (TicksLeft > 0)
{
TicksLeft--;
switch (TicksLeft)
{
case 1500 * 00: OnExpired(this); break;
case 1500 * 01: OnOneMinuteRemaining(this); break;
case 1500 * 02: OnTwoMinutesRemaining(this); break;
case 1500 * 03: OnThreeMinutesRemaining(this); break;
case 1500 * 04: OnFourMinutesRemaining(this); break;
case 1500 * 05: OnFiveMinutesRemaining(this); break;
case 1500 * 10: OnTenMinutesRemaining(this); break;
case 1500 * 20: OnTwentyMinutesRemaining(this); break;
case 1500 * 30: OnThirtyMinutesRemaining(this); break;
case 1500 * 40: OnFortyMinutesRemaining(this); break;
}
}
}
}
public class CountdownTimerWidget : Widget
{
public CountdownTimer CountdownTimer { get; set; }
public string Header { get; set; }
public float2 Position { get; set; }
public CountdownTimerWidget(CountdownTimer countdownTimer, string header, float2 position)
{
CountdownTimer = countdownTimer;
Header = header;
Position = position;
}
public override void Draw()
{
if (!IsVisible())
{
return;
}
var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(CountdownTimer.TicksLeft));
font.DrawTextWithContrast(text, Position, CountdownTimer.TicksLeft == 0 && Game.LocalTick % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
}
}
}

View File

@@ -0,0 +1,93 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Missions
{
public class CountdownTimer
{
public int TicksLeft { get; set; }
public Action<CountdownTimer> OnExpired { get; set; }
public Action<CountdownTimer> OnOneMinuteRemaining { get; set; }
public Action<CountdownTimer> OnTwoMinutesRemaining { get; set; }
public Action<CountdownTimer> OnThreeMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFourMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFiveMinutesRemaining { get; set; }
public Action<CountdownTimer> OnTenMinutesRemaining { get; set; }
public Action<CountdownTimer> OnTwentyMinutesRemaining { get; set; }
public Action<CountdownTimer> OnThirtyMinutesRemaining { get; set; }
public Action<CountdownTimer> OnFortyMinutesRemaining { get; set; }
public CountdownTimer(int ticksLeft, Action<CountdownTimer> onExpired)
{
TicksLeft = ticksLeft;
OnExpired = onExpired;
OnOneMinuteRemaining = t => Sound.Play("1minr.aud");
OnTwoMinutesRemaining = t => Sound.Play("2minr.aud");
OnThreeMinutesRemaining = t => Sound.Play("3minr.aud");
OnFourMinutesRemaining = t => Sound.Play("4minr.aud");
OnFiveMinutesRemaining = t => Sound.Play("5minr.aud");
OnTenMinutesRemaining = t => Sound.Play("10minr.aud");
OnTwentyMinutesRemaining = t => Sound.Play("20minr.aud");
OnThirtyMinutesRemaining = t => Sound.Play("30minr.aud");
OnFortyMinutesRemaining = t => Sound.Play("40minr.aud");
}
public void Tick()
{
if (TicksLeft > 0)
{
TicksLeft--;
switch (TicksLeft)
{
case 1500 * 00: OnExpired(this); break;
case 1500 * 01: OnOneMinuteRemaining(this); break;
case 1500 * 02: OnTwoMinutesRemaining(this); break;
case 1500 * 03: OnThreeMinutesRemaining(this); break;
case 1500 * 04: OnFourMinutesRemaining(this); break;
case 1500 * 05: OnFiveMinutesRemaining(this); break;
case 1500 * 10: OnTenMinutesRemaining(this); break;
case 1500 * 20: OnTwentyMinutesRemaining(this); break;
case 1500 * 30: OnThirtyMinutesRemaining(this); break;
case 1500 * 40: OnFortyMinutesRemaining(this); break;
}
}
}
}
public class CountdownTimerWidget : Widget
{
public CountdownTimer CountdownTimer { get; set; }
public string Header { get; set; }
public float2 Position { get; set; }
public CountdownTimerWidget(CountdownTimer countdownTimer, string header, float2 position)
{
CountdownTimer = countdownTimer;
Header = header;
Position = position;
}
public override void Draw()
{
if (!IsVisible())
{
return;
}
var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(CountdownTimer.TicksLeft));
font.DrawTextWithContrast(text, Position, CountdownTimer.TicksLeft == 0 && Game.LocalTick % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
}
}
}

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Missions
return chinook;
}
public static Actor InsertUnitWithChinook(World world, Player owner, string unitName, CPos entry, CPos lz, CPos exit, Action<Actor> afterUnload)
public static Pair<Actor, Actor> InsertUnitWithChinook(World world, Player owner, string unitName, CPos entry, CPos lz, CPos exit, Action<Actor> afterUnload)
{
var unit = world.CreateActor(false, unitName, new TypeDictionary { new OwnerInit(owner) });
var chinook = world.CreateActor("tran", new TypeDictionary { new OwnerInit(owner), new LocationInit(entry) });
@@ -63,7 +63,21 @@ namespace OpenRA.Mods.RA.Missions
chinook.QueueActivity(new Wait(150));
chinook.QueueActivity(new HeliFly(Util.CenterOfCell(exit)));
chinook.QueueActivity(new RemoveSelf());
return unit;
return Pair.New(chinook, unit);
}
public static bool AreaSecuredByPlayer(World world, Player player, PPos location, int range)
{
var units = ForcesNearLocation(world, location, range);
return units.Any() && units.All(a => a.Owner == player);
}
public static Actor ClosestPlayerBuilding(World world, Player player, PPos location, int range)
{
return world.BuildingsNearLocation(location, range)
.Where(a => a.Owner == player)
.OrderBy(a => (location - a.CenterLocation).LengthSquared)
.FirstOrDefault();
}
}
}

View File

@@ -240,6 +240,7 @@
<Compile Include="Minelayer.cs" />
<Compile Include="Missions\Allies01Script.cs" />
<Compile Include="Missions\Allies02Script.cs" />
<Compile Include="Missions\CountdownTimer.cs" />
<Compile Include="Missions\DefaultShellmapScript.cs" />
<Compile Include="Missions\MissionUtils.cs" />
<Compile Include="Modifiers\FrozenUnderFog.cs" />