Improve out-of-memory logging with more details.
Also ensure that when OpenGL gives an out-of-memory error, we throw an OutOfMemoryException so the improved logging is triggered here too.
This commit is contained in:
@@ -46,7 +46,7 @@ namespace OpenRA
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}
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}
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static void FatalError(Exception e)
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static void FatalError(Exception ex)
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{
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Log.AddChannel("exception", "exception.log");
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@@ -65,49 +65,62 @@ namespace OpenRA
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Log.Write("exception", "Date: {0:u}", DateTime.UtcNow);
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Log.Write("exception", "Operating System: {0} ({1})", Platform.CurrentPlatform, Environment.OSVersion);
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Log.Write("exception", "Runtime Version: {0}", Platform.RuntimeVersion);
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var rpt = BuildExceptionReport(e).ToString();
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var rpt = BuildExceptionReport(ex).ToString();
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Log.Write("exception", "{0}", rpt);
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Console.Error.WriteLine(rpt);
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}
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static StringBuilder BuildExceptionReport(Exception e)
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static StringBuilder BuildExceptionReport(Exception ex)
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{
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return BuildExceptionReport(e, new StringBuilder(), 0);
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return BuildExceptionReport(ex, new StringBuilder(), 0);
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}
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static void Indent(StringBuilder sb, int d)
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static StringBuilder AppendIndentedFormatLine(this StringBuilder sb, int indent, string format, params object[] args)
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{
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sb.Append(new string(' ', d * 2));
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return sb.Append(new string(' ', indent * 2)).AppendFormat(format, args).AppendLine();
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}
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static StringBuilder BuildExceptionReport(Exception e, StringBuilder sb, int d)
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static StringBuilder BuildExceptionReport(Exception ex, StringBuilder sb, int indent)
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{
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if (e == null)
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if (ex == null)
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return sb;
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sb.AppendFormat("Exception of type `{0}`: {1}", e.GetType().FullName, e.Message);
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sb.AppendIndentedFormatLine(indent, "Exception of type `{0}`: {1}", ex.GetType().FullName, ex.Message);
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var tle = e as TypeLoadException;
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var tle = ex as TypeLoadException;
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var oom = ex as OutOfMemoryException;
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if (tle != null)
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{
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sb.AppendLine();
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Indent(sb, d);
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sb.AppendFormat("TypeName=`{0}`", tle.TypeName);
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sb.AppendIndentedFormatLine(indent, "TypeName=`{0}`", tle.TypeName);
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}
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else if (oom != null)
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{
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var gcMemoryBeforeCollect = GC.GetTotalMemory(false);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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sb.AppendIndentedFormatLine(indent, "GC Memory (post-collect)={0:N0}", GC.GetTotalMemory(false));
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sb.AppendIndentedFormatLine(indent, "GC Memory (pre-collect)={0:N0}", gcMemoryBeforeCollect);
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using (var p = Process.GetCurrentProcess())
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{
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sb.AppendIndentedFormatLine(indent, "Working Set={0:N0}", p.WorkingSet64);
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sb.AppendIndentedFormatLine(indent, "Private Memory={0:N0}", p.PrivateMemorySize64);
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sb.AppendIndentedFormatLine(indent, "Virtual Memory={0:N0}", p.VirtualMemorySize64);
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}
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}
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else
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{
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// TODO: more exception types
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}
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if (e.InnerException != null)
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if (ex.InnerException != null)
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{
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sb.AppendLine();
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Indent(sb, d); sb.Append("Inner ");
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BuildExceptionReport(e.InnerException, sb, d + 1);
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sb.AppendIndentedFormatLine(indent, "Inner");
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BuildExceptionReport(ex.InnerException, sb, indent + 1);
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}
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sb.AppendLine();
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Indent(sb, d); sb.Append(e.StackTrace);
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sb.AppendIndentedFormatLine(indent, "{0}", ex.StackTrace);
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return sb;
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}
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@@ -48,6 +48,7 @@ namespace OpenRA.Platforms.Default
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// Errors
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public const int GL_NO_ERROR = 0;
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public const int GL_OUT_OF_MEMORY = 0x505;
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// BeginMode
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public const int GL_POINTS = 0;
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@@ -489,9 +490,14 @@ namespace OpenRA.Platforms.Default
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var n = glGetError();
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if (n != GL_NO_ERROR)
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{
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var error = "GL Error: {0}\n{1}".F(n, new StackTrace());
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var errorText = n == GL_OUT_OF_MEMORY ? "Out Of Memory" : n.ToString();
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var error = "GL Error: {0}\n{1}".F(errorText, new StackTrace());
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WriteGraphicsLog(error);
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throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
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const string ExceptionMessage = "OpenGL Error: See graphics.log for details.";
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if (n == GL_OUT_OF_MEMORY)
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throw new OutOfMemoryException(ExceptionMessage);
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else
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throw new InvalidOperationException(ExceptionMessage);
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}
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}
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