remove another 50M/min of delegates being constructed as part of the render
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@@ -60,10 +60,13 @@ namespace OpenRA
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return new float2(si.Bounds[0], si.Bounds[1]);
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// auto size from render
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var firstSprite = TraitsImplementing<IRender>().SelectMany(x => x.Render(this)).FirstOrDefault();
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var firstSprite = TraitsImplementing<IRender>().SelectMany(ApplyIRender).FirstOrDefault();
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if (firstSprite.Sprite == null) return float2.Zero;
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return firstSprite.Sprite.size * firstSprite.Scale;
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});
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ApplyIRender = x => x.Render(this);
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ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
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}
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public void Tick()
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@@ -80,13 +83,16 @@ namespace OpenRA
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get { return currentActivity == null; }
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}
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OpenRA.FileFormats.Lazy<float2> Size;
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OpenRA.FileFormats.Lazy<float2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render()
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{
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(x => x.Render(this));
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return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m));
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
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return mods.Aggregate(sprites, ApplyRenderModifier);
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}
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// When useAltitude = true, the bounding box is extended
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