Set the default voxel Scale to match the original game.
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[Desc("Change the image size.")]
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[Desc("Change the image size.")]
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public readonly float Scale = 10;
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public readonly float Scale = 12;
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public readonly WAngle LightPitch = WAngle.FromDegrees(50);
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public readonly WAngle LightPitch = WAngle.FromDegrees(50);
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public readonly WAngle LightYaw = WAngle.FromDegrees(240);
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public readonly WAngle LightYaw = WAngle.FromDegrees(240);
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