Merge pull request #5029 from ScottNZ/mechanic

Fix some AttackMedic/mech bugs/regressions
This commit is contained in:
Matthias Mailänder
2014-04-05 09:25:26 +02:00
7 changed files with 14 additions and 9 deletions

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@@ -106,6 +106,7 @@ MEDIC:
Weapon: Heal
AttackMedic:
Cursor: ability
OutsideRangeCursor: ability
Passenger:
PipType: Blue
-AutoTarget:

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@@ -15,7 +15,7 @@
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground, C4
TargetTypes: Ground, C4, Repair
Repairable:
Chronoshiftable:
Passenger:
@@ -70,7 +70,7 @@
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground, C4
TargetTypes: Ground, C4, Repair
Repairable:
Chronoshiftable:
Passenger:
@@ -176,7 +176,7 @@
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground, Water
TargetTypes: Ground, Water, Repair
HiddenUnderFog:
AttackMove:
GainsExperience:
@@ -206,7 +206,7 @@
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
GroundedTargetTypes: Ground, Repair
HiddenUnderFog:
AttackMove:
Guard:

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@@ -303,6 +303,7 @@ MEDI:
Weapon: Heal
AttackMedic:
Cursor: heal
OutsideRangeCursor: heal
TakeCover:
-AutoTarget:
-RenderInfantry:
@@ -338,6 +339,7 @@ MECH:
Weapon: Repair
AttackMedic:
Cursor: repair
OutsideRangeCursor: repair
Captures:
CaptureTypes: husk
TakeCover:

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@@ -22,8 +22,8 @@ SS:
Range: 6c0
-TargetableUnit:
TargetableSubmarine:
TargetTypes: Ground, Water
CloakedTargetTypes: Underwater
TargetTypes: Ground, Water, Repair
CloakedTargetTypes: Underwater, Repair
RenderUnit:
Cloak:
CloakTypes: Underwater
@@ -73,8 +73,8 @@ MSUB:
RenderUnit:
-TargetableUnit:
TargetableSubmarine:
TargetTypes: Ground, Water
CloakedTargetTypes: Underwater
TargetTypes: Ground, Water, Repair
CloakedTargetTypes: Underwater, Repair
Cloak:
CloakTypes: Underwater
InitialDelay: 0

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@@ -725,7 +725,7 @@ QTNK:
MadTank:
-EjectOnDeath:
TargetableUnit:
TargetTypes: Ground, MADTank
TargetTypes: Ground, MADTank, Repair
STNK:
Inherits: ^Vehicle

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@@ -953,6 +953,7 @@ Repair:
ROF: 80
Range: 4c0
Report: FIXIT1.AUD
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682
Warhead:

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@@ -268,6 +268,7 @@ REPAIR:
Weapon: Repair
AttackMedic:
Cursor: repair
OutsideRangeCursor: repair
RenderSprites:
RenderVoxels:
WithVoxelBody: