Merge pull request #5029 from ScottNZ/mechanic

Fix some AttackMedic/mech bugs/regressions
This commit is contained in:
Matthias Mailänder
2014-04-05 09:25:26 +02:00
7 changed files with 14 additions and 9 deletions

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@@ -106,6 +106,7 @@ MEDIC:
Weapon: Heal Weapon: Heal
AttackMedic: AttackMedic:
Cursor: ability Cursor: ability
OutsideRangeCursor: ability
Passenger: Passenger:
PipType: Blue PipType: Blue
-AutoTarget: -AutoTarget:

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@@ -15,7 +15,7 @@
Selectable: Selectable:
Voice: VehicleVoice Voice: VehicleVoice
TargetableUnit: TargetableUnit:
TargetTypes: Ground, C4 TargetTypes: Ground, C4, Repair
Repairable: Repairable:
Chronoshiftable: Chronoshiftable:
Passenger: Passenger:
@@ -70,7 +70,7 @@
Selectable: Selectable:
Voice: VehicleVoice Voice: VehicleVoice
TargetableUnit: TargetableUnit:
TargetTypes: Ground, C4 TargetTypes: Ground, C4, Repair
Repairable: Repairable:
Chronoshiftable: Chronoshiftable:
Passenger: Passenger:
@@ -176,7 +176,7 @@
Selectable: Selectable:
Voice: VehicleVoice Voice: VehicleVoice
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Water TargetTypes: Ground, Water, Repair
HiddenUnderFog: HiddenUnderFog:
AttackMove: AttackMove:
GainsExperience: GainsExperience:
@@ -206,7 +206,7 @@
Voice: GenericVoice Voice: GenericVoice
TargetableAircraft: TargetableAircraft:
TargetTypes: Air TargetTypes: Air
GroundedTargetTypes: Ground GroundedTargetTypes: Ground, Repair
HiddenUnderFog: HiddenUnderFog:
AttackMove: AttackMove:
Guard: Guard:

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@@ -303,6 +303,7 @@ MEDI:
Weapon: Heal Weapon: Heal
AttackMedic: AttackMedic:
Cursor: heal Cursor: heal
OutsideRangeCursor: heal
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-RenderInfantry: -RenderInfantry:
@@ -338,6 +339,7 @@ MECH:
Weapon: Repair Weapon: Repair
AttackMedic: AttackMedic:
Cursor: repair Cursor: repair
OutsideRangeCursor: repair
Captures: Captures:
CaptureTypes: husk CaptureTypes: husk
TakeCover: TakeCover:

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@@ -22,8 +22,8 @@ SS:
Range: 6c0 Range: 6c0
-TargetableUnit: -TargetableUnit:
TargetableSubmarine: TargetableSubmarine:
TargetTypes: Ground, Water TargetTypes: Ground, Water, Repair
CloakedTargetTypes: Underwater CloakedTargetTypes: Underwater, Repair
RenderUnit: RenderUnit:
Cloak: Cloak:
CloakTypes: Underwater CloakTypes: Underwater
@@ -73,8 +73,8 @@ MSUB:
RenderUnit: RenderUnit:
-TargetableUnit: -TargetableUnit:
TargetableSubmarine: TargetableSubmarine:
TargetTypes: Ground, Water TargetTypes: Ground, Water, Repair
CloakedTargetTypes: Underwater CloakedTargetTypes: Underwater, Repair
Cloak: Cloak:
CloakTypes: Underwater CloakTypes: Underwater
InitialDelay: 0 InitialDelay: 0

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@@ -725,7 +725,7 @@ QTNK:
MadTank: MadTank:
-EjectOnDeath: -EjectOnDeath:
TargetableUnit: TargetableUnit:
TargetTypes: Ground, MADTank TargetTypes: Ground, MADTank, Repair
STNK: STNK:
Inherits: ^Vehicle Inherits: ^Vehicle

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@@ -953,6 +953,7 @@ Repair:
ROF: 80 ROF: 80
Range: 4c0 Range: 4c0
Report: FIXIT1.AUD Report: FIXIT1.AUD
ValidTargets: Repair
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Warhead: Warhead:

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@@ -268,6 +268,7 @@ REPAIR:
Weapon: Repair Weapon: Repair
AttackMedic: AttackMedic:
Cursor: repair Cursor: repair
OutsideRangeCursor: repair
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody: