Add rules for the other walls

This commit is contained in:
pchote
2010-02-27 01:55:11 +13:00
parent 9652434a3e
commit 6ab0fa8c14
3 changed files with 96 additions and 12 deletions

View File

@@ -45,3 +45,15 @@
Footprint: x
RenderBuilding:
^Wall:
Category: Building
Building:
Dimensions: 1,1
Footprint: x
Capturable: false
Bib: no
Crewed: no
Sight: 0
Wall:
RenderBuildingWall:

View File

@@ -2494,23 +2494,58 @@ MEDI:
TakeCover:
-AutoTarget:
SBAG:
Inherits: ^Wall
Buildable:
TechLevel: 2
Prerequisites: fact
Owner: soviet
Cost: 25
Description: Sandbag Wall
LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
Building:
HP: 100
Armor: none
BRIK:
Inherits: ^Building
Inherits: ^Wall
Buildable:
TechLevel: 8
Prerequisites: fact
Owner: allies,soviet
Owner: soviet
Cost: 100
Description: Concrete Wall
LongDesc: Its a wall.
LongDesc: Stop units from passing and block enemy fire.
Building:
Power: 0
Capturable: false
Bib: no
HP: 1
HP: 100
Armor: none
FENC:
Inherits: ^Wall
Buildable:
TechLevel: 2
Prerequisites: fact
Owner: soviet
Cost: 25
Description: Wire Fence
LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
Building:
HP: 100
Armor: none
CYCL:
Inherits: ^Wall
Building:
HP: 100
Armor: none
BARB:
Inherits: ^Wall
Building:
HP: 100
Armor: none
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none
Crewed: no
Sight: 0
Wall:
RenderBuildingWall:
-RenderBuilding:

View File

@@ -862,6 +862,43 @@
<unit name="brik">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="quite-damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
<sequence name="make" start="0" length="1" />
</unit>
<unit name="sbag">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="quite-damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
<sequence name="make" start="0" length="1" />
</unit>
<unit name="fenc">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="quite-damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
<sequence name="make" start="0" length="1" />
</unit>
<unit name="cycl">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="quite-damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
<sequence name="make" start="0" length="1" />
</unit>
<unit name="barb">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="quite-damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
<sequence name="make" start="0" length="1" />
</unit>
<unit name="wood">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="quite-damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
<sequence name="make" start="0" length="1" />
</unit>
</sequences>