Add rules for the other walls
This commit is contained in:
@@ -45,3 +45,15 @@
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Footprint: x
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Footprint: x
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RenderBuilding:
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RenderBuilding:
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^Wall:
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Category: Building
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Building:
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Dimensions: 1,1
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Footprint: x
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Capturable: false
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Bib: no
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Crewed: no
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Sight: 0
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Wall:
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RenderBuildingWall:
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@@ -2494,23 +2494,58 @@ MEDI:
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TakeCover:
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TakeCover:
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-AutoTarget:
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-AutoTarget:
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SBAG:
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Inherits: ^Wall
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Buildable:
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TechLevel: 2
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Prerequisites: fact
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Owner: soviet
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Cost: 25
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Description: Sandbag Wall
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LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
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Building:
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HP: 100
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Armor: none
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BRIK:
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BRIK:
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Inherits: ^Building
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Inherits: ^Wall
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Buildable:
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Buildable:
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TechLevel: 8
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TechLevel: 8
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Prerequisites: fact
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Prerequisites: fact
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Owner: allies,soviet
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Owner: soviet
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Cost: 100
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Cost: 100
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Description: Concrete Wall
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Description: Concrete Wall
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LongDesc: Its a wall.
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LongDesc: Stop units from passing and block enemy fire.
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Building:
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Building:
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Power: 0
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HP: 100
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Capturable: false
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Armor: none
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Bib: no
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HP: 1
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FENC:
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Inherits: ^Wall
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Buildable:
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TechLevel: 2
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Prerequisites: fact
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Owner: soviet
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Cost: 25
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Description: Wire Fence
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LongDesc: Stops infantry and blocks enemy fire.\n Can be crushed by tanks.
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Building:
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HP: 100
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Armor: none
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CYCL:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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BARB:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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WOOD:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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Armor: none
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Crewed: no
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Sight: 0
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Wall:
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RenderBuildingWall:
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-RenderBuilding:
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@@ -862,6 +862,43 @@
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<unit name="brik">
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<unit name="brik">
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="sbag">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="fenc">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="cycl">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="barb">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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</unit>
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<unit name="wood">
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="quite-damaged-idle" start="32" length="16" />
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<sequence name="critical-idle" start="48" length="16" />
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<sequence name="make" start="0" length="1" />
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<sequence name="make" start="0" length="1" />
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</unit>
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</unit>
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</sequences>
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</sequences>
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