#2027 fixed - allow custom starting units for each faction

This commit is contained in:
Chris Forbes
2012-04-24 19:29:53 +12:00
parent c4916bd997
commit 6ab171af8b

View File

@@ -16,6 +16,7 @@ namespace OpenRA.Mods.RA
class SpawnMPUnitsInfo : ITraitInfo, Requires<MPStartLocationsInfo>
{
public readonly string InitialUnit = "mcv";
public readonly string Faction = null;
public object Create (ActorInitializer init) { return new SpawnMPUnits(this); }
}
@@ -37,6 +38,10 @@ namespace OpenRA.Mods.RA
if (!p.PlayerReference.DefaultStartingUnits)
return; /* they don't want an mcv, the map provides something else for them */
/* support different starting units for each faction */
if (info.Faction != null && p.Country.Race != info.Faction)
return;
p.World.CreateActor(info.InitialUnit, new TypeDictionary
{
new LocationInit( sp ),