Ditto for OrderGenerators.
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@@ -18,7 +18,7 @@ namespace OpenRa.Orders
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this.power = power;
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}
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public IEnumerable<Order> Order(int2 xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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@@ -29,15 +29,15 @@ namespace OpenRa.Orders
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power != null ? power.Name : null);
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}
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public void Tick() {}
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public void Render()
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public void Tick( World world ) {}
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public void Render( World world )
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{
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Game.world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
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world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
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}
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public Cursor GetCursor(int2 xy, MouseInput mi)
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public Cursor GetCursor(World world, int2 xy, MouseInput mi)
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{
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if (!Game.world.LocalPlayer.Shroud.IsExplored(xy))
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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return Cursor.MoveBlocked;
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var movement = self.traits.GetOrDefault<IMovement>();
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