Files
OpenRA/OpenRa.Game/Orders/ChronoshiftDestinationOrderGenerator.cs
2010-01-21 13:37:45 +13:00

48 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRa.Traits;
using OpenRa.SupportPowers;
namespace OpenRa.Orders
{
class ChronoshiftDestinationOrderGenerator : IOrderGenerator
{
public readonly Actor self;
SupportPower power;
public ChronoshiftDestinationOrderGenerator(Actor self, SupportPower power)
{
this.self = self;
this.power = power;
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
Game.controller.CancelInputMode();
yield break;
}
yield return new Order("Chronoshift", self, null, xy,
power != null ? power.Name : null);
}
public void Tick( World world ) {}
public void Render( World world )
{
world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
}
public Cursor GetCursor(World world, int2 xy, MouseInput mi)
{
if (!world.LocalPlayer.Shroud.IsExplored(xy))
return Cursor.MoveBlocked;
var movement = self.traits.GetOrDefault<IMovement>();
return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked;
}
}
}