Convert IFacing.Facing and TurnSpeed to WAngle.
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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#endregion
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int oldFacing, facing;
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WAngle oldFacing, facing;
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WPos oldPos;
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CPos fromCell, toCell;
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public SubCell FromSubCell, ToSubCell;
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@@ -216,13 +216,13 @@ namespace OpenRA.Mods.Common.Traits
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#region IFacing
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[Sync]
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public int Facing
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public WAngle Facing
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{
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get { return facing; }
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set { facing = value; }
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}
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public int TurnSpeed { get { return Info.TurnSpeed; } }
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public int TurnSpeed { get { return 4 * Info.TurnSpeed; } }
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#endregion
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[Sync]
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@@ -281,7 +281,7 @@ namespace OpenRA.Mods.Common.Traits
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SetVisualPosition(self, init.World.Map.CenterOfSubCell(FromCell, FromSubCell));
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}
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Facing = oldFacing = init.GetValue<FacingInit, int>(info, info.InitialFacing);
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Facing = oldFacing = WAngle.FromFacing(init.GetValue<FacingInit, int>(info, info.InitialFacing));
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// Sets the initial visual position
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// Unit will move into the cell grid (defined by LocationInit) as its initial activity
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@@ -828,7 +828,7 @@ namespace OpenRA.Mods.Common.Traits
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var length = speed > 0 ? (toPos - fromPos).Length / speed : 0;
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var delta = toPos - fromPos;
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var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : Facing;
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var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw : Facing;
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return new Drag(self, fromPos, toPos, length, facing);
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}
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@@ -857,12 +857,12 @@ namespace OpenRA.Mods.Common.Traits
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void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits)
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{
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if (!inits.Contains<DynamicFacingInit>() && !inits.Contains<FacingInit>())
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inits.Add(new DynamicFacingInit(() => facing));
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inits.Add(new DynamicFacingInit(() => facing.Facing));
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}
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void IDeathActorInitModifier.ModifyDeathActorInit(Actor self, TypeDictionary init)
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{
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init.Add(new FacingInit(facing));
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init.Add(new FacingInit(facing.Facing));
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// Allows the husk to drag to its final position
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if (CanEnterCell(self.Location, self, BlockedByActor.Stationary))
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