Fix a rare crash when actor in IBotRespondToAttack is dead
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@@ -28,8 +28,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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// HACK: We don't want D2k bots to repair all their buildings on placement
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// HACK: We don't want D2k bots to repair all their buildings on placement
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// where half their HP is removed via neutral terrain damage.
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// where half their HP is removed via neutral terrain damage.
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// TODO: Implement concrete placement for D2k bots and remove this hack.
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// TODO: Implement concrete placement for D2k bots and remove this hack on players relationship check.
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if (self.Owner.RelationshipWith(e.Attacker.Owner) == PlayerRelationship.Neutral)
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if (self.IsDead || self.Owner.RelationshipWith(e.Attacker.Owner) == PlayerRelationship.Neutral)
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return;
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return;
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var rb = self.TraitOrDefault<RepairableBuilding>();
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var rb = self.TraitOrDefault<RepairableBuilding>();
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