Fix a rare crash when actor in IBotRespondToAttack is dead

This commit is contained in:
dnqbob
2023-05-20 21:18:59 +08:00
committed by abcdefg30
parent 211f7160dc
commit 6af14c16c9

View File

@@ -28,8 +28,8 @@ namespace OpenRA.Mods.Common.Traits
{ {
// HACK: We don't want D2k bots to repair all their buildings on placement // HACK: We don't want D2k bots to repair all their buildings on placement
// where half their HP is removed via neutral terrain damage. // where half their HP is removed via neutral terrain damage.
// TODO: Implement concrete placement for D2k bots and remove this hack. // TODO: Implement concrete placement for D2k bots and remove this hack on players relationship check.
if (self.Owner.RelationshipWith(e.Attacker.Owner) == PlayerRelationship.Neutral) if (self.IsDead || self.Owner.RelationshipWith(e.Attacker.Owner) == PlayerRelationship.Neutral)
return; return;
var rb = self.TraitOrDefault<RepairableBuilding>(); var rb = self.TraitOrDefault<RepairableBuilding>();