Add sequence parameter to SpriteEffect.

This commit is contained in:
Paul Chote
2016-01-02 12:42:57 +00:00
parent 8d7ed98636
commit 6af377030c
4 changed files with 5 additions and 5 deletions

View File

@@ -214,7 +214,7 @@ namespace OpenRA.Widgets
else if (o.TargetLocation != CPos.Zero)
{
var pos = world.Map.CenterOfCell(cell);
world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "moveflash", true)));
world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "idle", "moveflash", true)));
flashed = true;
}
}