Merge pull request #10380 from pchote/improve-trails
Polish and improved customization for actor trails
This commit is contained in:
@@ -18,11 +18,13 @@ namespace OpenRA.Effects
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readonly string palette;
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readonly Animation anim;
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readonly WPos pos;
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readonly bool scaleSizeWithZoom;
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public SpriteEffect(WPos pos, World world, string image, string palette)
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public SpriteEffect(WPos pos, World world, string image, string palette, bool scaleSizeWithZoom = false)
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{
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this.pos = pos;
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this.palette = palette;
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this.scaleSizeWithZoom = scaleSizeWithZoom;
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anim = new Animation(world, image);
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anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -34,7 +36,8 @@ namespace OpenRA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), 1f / wr.Viewport.Zoom);
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var zoom = scaleSizeWithZoom ? 1f / wr.Viewport.Zoom : 1f;
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return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), zoom);
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}
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}
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}
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@@ -214,7 +214,7 @@ namespace OpenRA.Widgets
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else if (o.TargetLocation != CPos.Zero)
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{
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var pos = world.Map.CenterOfCell(cell);
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "moveflash")));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "moveflash", true)));
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flashed = true;
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}
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}
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@@ -15,6 +15,8 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum TrailType { Cell, CenterPosition }
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[Desc("Renders a sprite effect when leaving a cell.")]
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public class LeavesTrailsInfo : ITraitInfo
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{
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@@ -24,6 +26,22 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Only do so when the terrain types match with the previous cell.")]
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public readonly HashSet<string> TerrainTypes = new HashSet<string>();
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[Desc("Accepts values: Cell to draw the trail sprite in the center of the current cell,",
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"CenterPosition to draw the trail sprite at the current position.")]
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public readonly TrailType Type = TrailType.Cell;
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[Desc("Display a trail while stationary.")]
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public readonly bool TrailWhileStationary = false;
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[Desc("Delay between trail updates when stationary.")]
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public readonly int StationaryInterval = 0;
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[Desc("Display a trail while moving.")]
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public readonly bool TrailWhileMoving = true;
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[Desc("Delay between trail updates when moving.")]
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public readonly int MovingInterval = 0;
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public object Create(ActorInitializer init) { return new LeavesTrails(this, init.Self); }
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}
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@@ -36,18 +54,30 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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}
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CPos cachedLocation;
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WPos cachedPosition;
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int ticks;
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public void Tick(Actor self)
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{
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if (cachedLocation != self.Location)
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var isMoving = self.CenterPosition != cachedPosition;
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if ((isMoving && !info.TrailWhileMoving) || (!isMoving && !info.TrailWhileStationary))
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return;
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var interval = isMoving ? info.MovingInterval :
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info.StationaryInterval;
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if (++ticks >= interval)
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{
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var type = self.World.Map.GetTerrainInfo(cachedLocation).Type;
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var pos = self.World.Map.CenterOfCell(cachedLocation);
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var cachedCell = self.World.Map.CellContaining(cachedPosition);
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var type = self.World.Map.GetTerrainInfo(cachedCell).Type;
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var pos = info.Type == TrailType.CenterPosition ? cachedPosition :
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self.World.Map.CenterOfCell(cachedCell);
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if (info.TerrainTypes.Contains(type) && !string.IsNullOrEmpty(info.Image))
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, self.World, info.Image, info.Palette)));
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cachedLocation = self.Location;
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cachedPosition = self.CenterPosition;
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ticks = 0;
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}
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}
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}
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@@ -34,6 +34,8 @@ APC:
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Image: wake
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Palette: effect
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TerrainTypes: Water
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StationaryInterval: 18
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MovingInterval: 6
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HVR:
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Inherits: ^VoxelVehicle
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@@ -79,6 +81,9 @@ HVR:
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Image: wake
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Palette: effect
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TerrainTypes: Water
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TrailWhileStationary: True
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StationaryInterval: 18
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MovingInterval: 6
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SMECH:
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Inherits: ^Tank
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@@ -266,7 +266,7 @@ wake:
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idle: wake2
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Length: *
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Tick: 180
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ZOffset: 2047
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ZOffset: -512
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resources:
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Defaults:
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