Add sequence parameter to SpriteEffect.

This commit is contained in:
Paul Chote
2016-01-02 12:42:57 +00:00
parent 8d7ed98636
commit 6af377030c
4 changed files with 5 additions and 5 deletions

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
Game.Sound.Play(info.DeploySound, location);
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
w.Add(new SpriteEffect(location, w, info.EffectSequence, info.EffectPalette));
w.Add(new SpriteEffect(location, w, info.EffectSequence, "idle", info.EffectPalette));
var actor = w.CreateActor(info.Actor, new TypeDictionary
{