Unify framebuffer api naming.

This commit is contained in:
Paul Chote
2015-12-28 12:31:55 +00:00
parent e69c3360f6
commit 6b0e4cf645
2 changed files with 40 additions and 40 deletions

View File

@@ -28,28 +28,28 @@ namespace OpenRA.Platforms.Default
if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
throw new InvalidDataException("Frame buffer size ({0}x{1}) must be a power of two".F(size.Width, size.Height));
OpenGL.glGenFramebuffersEXT(1, out framebuffer);
OpenGL.glGenFramebuffers(1, out framebuffer);
OpenGL.CheckGLError();
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
OpenGL.CheckGLError();
// Color
texture = new Texture();
texture.SetEmpty(size.Width, size.Height);
OpenGL.glFramebufferTexture2DEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
OpenGL.glFramebufferTexture2D(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
OpenGL.CheckGLError();
// Depth
OpenGL.glGenRenderbuffersEXT(1, out depth);
OpenGL.glGenRenderbuffers(1, out depth);
OpenGL.CheckGLError();
OpenGL.glBindRenderbufferEXT(OpenGL.RENDERBUFFER_EXT, depth);
OpenGL.glBindRenderbuffer(OpenGL.RENDERBUFFER_EXT, depth);
OpenGL.CheckGLError();
OpenGL.glRenderbufferStorageEXT(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
OpenGL.glRenderbufferStorage(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
OpenGL.CheckGLError();
OpenGL.glFramebufferRenderbufferEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
OpenGL.glFramebufferRenderbuffer(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
OpenGL.CheckGLError();
// Test for completeness
@@ -62,7 +62,7 @@ namespace OpenRA.Platforms.Default
}
// Restore default buffer
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
OpenGL.CheckGLError();
}
@@ -89,7 +89,7 @@ namespace OpenRA.Platforms.Default
OpenGL.glFlush();
OpenGL.CheckGLError();
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
OpenGL.CheckGLError();
OpenGL.glViewport(0, 0, size.Width, size.Height);
OpenGL.CheckGLError();
@@ -104,7 +104,7 @@ namespace OpenRA.Platforms.Default
VerifyThreadAffinity();
OpenGL.glFlush();
OpenGL.CheckGLError();
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
OpenGL.CheckGLError();
OpenGL.glViewport(cv[0], cv[1], cv[2], cv[3]);
OpenGL.CheckGLError();
@@ -138,9 +138,9 @@ namespace OpenRA.Platforms.Default
if (disposing)
texture.Dispose();
OpenGL.glDeleteFramebuffersEXT(1, ref framebuffer);
OpenGL.glDeleteFramebuffers(1, ref framebuffer);
OpenGL.CheckGLError();
OpenGL.glDeleteRenderbuffersEXT(1, ref depth);
OpenGL.glDeleteRenderbuffers(1, ref depth);
OpenGL.CheckGLError();
}
}

View File

@@ -312,35 +312,35 @@ namespace OpenRA.Platforms.Default
public delegate void TexParameterf(int target, int pname, float param);
public static TexParameterf glTexParameterf { get; private set; }
public delegate void GenFramebuffersEXT(int n, out uint framebuffers);
public static GenFramebuffersEXT glGenFramebuffersEXT { get; private set; }
public delegate void GenFramebuffers(int n, out uint framebuffers);
public static GenFramebuffers glGenFramebuffers { get; private set; }
public delegate void BindFramebufferEXT(int target, uint framebuffer);
public static BindFramebufferEXT glBindFramebufferEXT { get; private set; }
public delegate void BindFramebuffer(int target, uint framebuffer);
public static BindFramebuffer glBindFramebuffer { get; private set; }
public delegate void FramebufferTexture2DEXT(int target, int attachment,
public delegate void FramebufferTexture2D(int target, int attachment,
int textarget, uint texture, int level);
public static FramebufferTexture2DEXT glFramebufferTexture2DEXT { get; private set; }
public static FramebufferTexture2D glFramebufferTexture2D { get; private set; }
public delegate void DeleteFramebuffersEXT(int n, ref uint framebuffers);
public static DeleteFramebuffersEXT glDeleteFramebuffersEXT { get; private set; }
public delegate void DeleteFramebuffers(int n, ref uint framebuffers);
public static DeleteFramebuffers glDeleteFramebuffers { get; private set; }
public delegate void GenRenderbuffersEXT(int n, out uint renderbuffers);
public static GenRenderbuffersEXT glGenRenderbuffersEXT { get; private set; }
public delegate void GenRenderbuffers(int n, out uint renderbuffers);
public static GenRenderbuffers glGenRenderbuffers { get; private set; }
public delegate void BindRenderbufferEXT(int target, uint renderbuffer);
public static BindRenderbufferEXT glBindRenderbufferEXT { get; private set; }
public delegate void BindRenderbuffer(int target, uint renderbuffer);
public static BindRenderbuffer glBindRenderbuffer { get; private set; }
public delegate void RenderbufferStorageEXT(int target, int internalformat,
public delegate void RenderbufferStorage(int target, int internalformat,
int width, int height);
public static RenderbufferStorageEXT glRenderbufferStorageEXT { get; private set; }
public static RenderbufferStorage glRenderbufferStorage { get; private set; }
public delegate void DeleteRenderbuffersEXT(int n, ref uint renderbuffers);
public static DeleteRenderbuffersEXT glDeleteRenderbuffersEXT { get; private set; }
public delegate void DeleteRenderbuffers(int n, ref uint renderbuffers);
public static DeleteRenderbuffers glDeleteRenderbuffers { get; private set; }
public delegate void FramebufferRenderbufferEXT(int target, int attachment,
public delegate void FramebufferRenderbuffer(int target, int attachment,
int renderbuffertarget, uint renderbuffer);
public static FramebufferRenderbufferEXT glFramebufferRenderbufferEXT { get; private set; }
public static FramebufferRenderbuffer glFramebufferRenderbuffer { get; private set; }
public delegate int CheckFramebufferStatus(int target);
public static CheckFramebufferStatus glCheckFramebufferStatus { get; private set; }
@@ -424,16 +424,16 @@ namespace OpenRA.Platforms.Default
glGetTexImage = Bind<GetTexImage>("glGetTexImage");
glTexParameteri = Bind<TexParameteri>("glTexParameteri");
glTexParameterf = Bind<TexParameterf>("glTexParameterf");
glGenFramebuffersEXT = Bind<GenFramebuffersEXT>("glGenFramebuffersEXT");
glBindFramebufferEXT = Bind<BindFramebufferEXT>("glBindFramebufferEXT");
glFramebufferTexture2DEXT = Bind<FramebufferTexture2DEXT>("glFramebufferTexture2DEXT");
glDeleteFramebuffersEXT = Bind<DeleteFramebuffersEXT>("glDeleteFramebuffersEXT");
glGenRenderbuffersEXT = Bind<GenRenderbuffersEXT>("glGenRenderbuffersEXT");
glBindRenderbufferEXT = Bind<BindRenderbufferEXT>("glBindRenderbufferEXT");
glRenderbufferStorageEXT = Bind<RenderbufferStorageEXT>("glRenderbufferStorageEXT");
glDeleteRenderbuffersEXT = Bind<DeleteRenderbuffersEXT>("glDeleteRenderbuffersEXT");
glFramebufferRenderbufferEXT = Bind<FramebufferRenderbufferEXT>("glFramebufferRenderbufferEXT");
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffersEXT");
glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebufferEXT");
glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2DEXT");
glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffersEXT");
glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffersEXT");
glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbufferEXT");
glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorageEXT");
glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffersEXT");
glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbufferEXT");
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatusEXT");
}
catch (Exception e)
{