Unify framebuffer api naming.
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@@ -28,28 +28,28 @@ namespace OpenRA.Platforms.Default
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if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
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throw new InvalidDataException("Frame buffer size ({0}x{1}) must be a power of two".F(size.Width, size.Height));
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OpenGL.glGenFramebuffersEXT(1, out framebuffer);
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OpenGL.glGenFramebuffers(1, out framebuffer);
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OpenGL.CheckGLError();
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.CheckGLError();
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// Color
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texture = new Texture();
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texture.SetEmpty(size.Width, size.Height);
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OpenGL.glFramebufferTexture2DEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
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OpenGL.glFramebufferTexture2D(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
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OpenGL.CheckGLError();
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// Depth
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OpenGL.glGenRenderbuffersEXT(1, out depth);
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OpenGL.glGenRenderbuffers(1, out depth);
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OpenGL.CheckGLError();
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OpenGL.glBindRenderbufferEXT(OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.glBindRenderbuffer(OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.CheckGLError();
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OpenGL.glRenderbufferStorageEXT(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
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OpenGL.glRenderbufferStorage(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
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OpenGL.CheckGLError();
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OpenGL.glFramebufferRenderbufferEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.glFramebufferRenderbuffer(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.CheckGLError();
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// Test for completeness
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@@ -62,7 +62,7 @@ namespace OpenRA.Platforms.Default
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}
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// Restore default buffer
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.CheckGLError();
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}
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@@ -89,7 +89,7 @@ namespace OpenRA.Platforms.Default
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OpenGL.glFlush();
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OpenGL.CheckGLError();
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.CheckGLError();
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OpenGL.glViewport(0, 0, size.Width, size.Height);
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OpenGL.CheckGLError();
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@@ -104,7 +104,7 @@ namespace OpenRA.Platforms.Default
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VerifyThreadAffinity();
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OpenGL.glFlush();
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OpenGL.CheckGLError();
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.CheckGLError();
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OpenGL.glViewport(cv[0], cv[1], cv[2], cv[3]);
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OpenGL.CheckGLError();
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@@ -138,9 +138,9 @@ namespace OpenRA.Platforms.Default
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if (disposing)
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texture.Dispose();
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OpenGL.glDeleteFramebuffersEXT(1, ref framebuffer);
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OpenGL.glDeleteFramebuffers(1, ref framebuffer);
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OpenGL.CheckGLError();
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OpenGL.glDeleteRenderbuffersEXT(1, ref depth);
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OpenGL.glDeleteRenderbuffers(1, ref depth);
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OpenGL.CheckGLError();
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}
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}
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@@ -312,35 +312,35 @@ namespace OpenRA.Platforms.Default
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public delegate void TexParameterf(int target, int pname, float param);
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public static TexParameterf glTexParameterf { get; private set; }
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public delegate void GenFramebuffersEXT(int n, out uint framebuffers);
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public static GenFramebuffersEXT glGenFramebuffersEXT { get; private set; }
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public delegate void GenFramebuffers(int n, out uint framebuffers);
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public static GenFramebuffers glGenFramebuffers { get; private set; }
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public delegate void BindFramebufferEXT(int target, uint framebuffer);
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public static BindFramebufferEXT glBindFramebufferEXT { get; private set; }
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public delegate void BindFramebuffer(int target, uint framebuffer);
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public static BindFramebuffer glBindFramebuffer { get; private set; }
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public delegate void FramebufferTexture2DEXT(int target, int attachment,
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public delegate void FramebufferTexture2D(int target, int attachment,
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int textarget, uint texture, int level);
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public static FramebufferTexture2DEXT glFramebufferTexture2DEXT { get; private set; }
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public static FramebufferTexture2D glFramebufferTexture2D { get; private set; }
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public delegate void DeleteFramebuffersEXT(int n, ref uint framebuffers);
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public static DeleteFramebuffersEXT glDeleteFramebuffersEXT { get; private set; }
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public delegate void DeleteFramebuffers(int n, ref uint framebuffers);
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public static DeleteFramebuffers glDeleteFramebuffers { get; private set; }
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public delegate void GenRenderbuffersEXT(int n, out uint renderbuffers);
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public static GenRenderbuffersEXT glGenRenderbuffersEXT { get; private set; }
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public delegate void GenRenderbuffers(int n, out uint renderbuffers);
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public static GenRenderbuffers glGenRenderbuffers { get; private set; }
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public delegate void BindRenderbufferEXT(int target, uint renderbuffer);
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public static BindRenderbufferEXT glBindRenderbufferEXT { get; private set; }
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public delegate void BindRenderbuffer(int target, uint renderbuffer);
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public static BindRenderbuffer glBindRenderbuffer { get; private set; }
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public delegate void RenderbufferStorageEXT(int target, int internalformat,
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public delegate void RenderbufferStorage(int target, int internalformat,
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int width, int height);
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public static RenderbufferStorageEXT glRenderbufferStorageEXT { get; private set; }
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public static RenderbufferStorage glRenderbufferStorage { get; private set; }
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public delegate void DeleteRenderbuffersEXT(int n, ref uint renderbuffers);
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public static DeleteRenderbuffersEXT glDeleteRenderbuffersEXT { get; private set; }
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public delegate void DeleteRenderbuffers(int n, ref uint renderbuffers);
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public static DeleteRenderbuffers glDeleteRenderbuffers { get; private set; }
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public delegate void FramebufferRenderbufferEXT(int target, int attachment,
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public delegate void FramebufferRenderbuffer(int target, int attachment,
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int renderbuffertarget, uint renderbuffer);
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public static FramebufferRenderbufferEXT glFramebufferRenderbufferEXT { get; private set; }
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public static FramebufferRenderbuffer glFramebufferRenderbuffer { get; private set; }
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public delegate int CheckFramebufferStatus(int target);
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public static CheckFramebufferStatus glCheckFramebufferStatus { get; private set; }
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@@ -424,16 +424,16 @@ namespace OpenRA.Platforms.Default
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glGetTexImage = Bind<GetTexImage>("glGetTexImage");
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glTexParameteri = Bind<TexParameteri>("glTexParameteri");
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glTexParameterf = Bind<TexParameterf>("glTexParameterf");
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glGenFramebuffersEXT = Bind<GenFramebuffersEXT>("glGenFramebuffersEXT");
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glBindFramebufferEXT = Bind<BindFramebufferEXT>("glBindFramebufferEXT");
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glFramebufferTexture2DEXT = Bind<FramebufferTexture2DEXT>("glFramebufferTexture2DEXT");
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glDeleteFramebuffersEXT = Bind<DeleteFramebuffersEXT>("glDeleteFramebuffersEXT");
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glGenRenderbuffersEXT = Bind<GenRenderbuffersEXT>("glGenRenderbuffersEXT");
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glBindRenderbufferEXT = Bind<BindRenderbufferEXT>("glBindRenderbufferEXT");
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glRenderbufferStorageEXT = Bind<RenderbufferStorageEXT>("glRenderbufferStorageEXT");
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glDeleteRenderbuffersEXT = Bind<DeleteRenderbuffersEXT>("glDeleteRenderbuffersEXT");
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glFramebufferRenderbufferEXT = Bind<FramebufferRenderbufferEXT>("glFramebufferRenderbufferEXT");
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glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
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glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffersEXT");
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glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebufferEXT");
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glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2DEXT");
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glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffersEXT");
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glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffersEXT");
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glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbufferEXT");
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glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorageEXT");
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glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffersEXT");
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glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbufferEXT");
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glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatusEXT");
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}
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catch (Exception e)
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{
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