Unify framebuffer api naming.
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@@ -28,28 +28,28 @@ namespace OpenRA.Platforms.Default
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if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
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throw new InvalidDataException("Frame buffer size ({0}x{1}) must be a power of two".F(size.Width, size.Height));
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OpenGL.glGenFramebuffersEXT(1, out framebuffer);
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OpenGL.glGenFramebuffers(1, out framebuffer);
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OpenGL.CheckGLError();
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.CheckGLError();
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// Color
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texture = new Texture();
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texture.SetEmpty(size.Width, size.Height);
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OpenGL.glFramebufferTexture2DEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
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OpenGL.glFramebufferTexture2D(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
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OpenGL.CheckGLError();
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// Depth
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OpenGL.glGenRenderbuffersEXT(1, out depth);
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OpenGL.glGenRenderbuffers(1, out depth);
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OpenGL.CheckGLError();
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OpenGL.glBindRenderbufferEXT(OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.glBindRenderbuffer(OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.CheckGLError();
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OpenGL.glRenderbufferStorageEXT(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
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OpenGL.glRenderbufferStorage(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
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OpenGL.CheckGLError();
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OpenGL.glFramebufferRenderbufferEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.glFramebufferRenderbuffer(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
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OpenGL.CheckGLError();
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// Test for completeness
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@@ -62,7 +62,7 @@ namespace OpenRA.Platforms.Default
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}
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// Restore default buffer
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.CheckGLError();
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}
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@@ -89,7 +89,7 @@ namespace OpenRA.Platforms.Default
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OpenGL.glFlush();
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OpenGL.CheckGLError();
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
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OpenGL.CheckGLError();
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OpenGL.glViewport(0, 0, size.Width, size.Height);
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OpenGL.CheckGLError();
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@@ -104,7 +104,7 @@ namespace OpenRA.Platforms.Default
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VerifyThreadAffinity();
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OpenGL.glFlush();
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OpenGL.CheckGLError();
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OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
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OpenGL.CheckGLError();
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OpenGL.glViewport(cv[0], cv[1], cv[2], cv[3]);
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OpenGL.CheckGLError();
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@@ -138,9 +138,9 @@ namespace OpenRA.Platforms.Default
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if (disposing)
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texture.Dispose();
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OpenGL.glDeleteFramebuffersEXT(1, ref framebuffer);
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OpenGL.glDeleteFramebuffers(1, ref framebuffer);
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OpenGL.CheckGLError();
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OpenGL.glDeleteRenderbuffersEXT(1, ref depth);
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OpenGL.glDeleteRenderbuffers(1, ref depth);
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OpenGL.CheckGLError();
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}
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}
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