Add an aspect ratio correction flag to VqaPlayerWidget.
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@@ -19,11 +19,29 @@ namespace OpenRA.Renderer.Sdl2
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public class Texture : ITexture
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{
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int texture;
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TextureScaleFilter scaleFilter;
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Size size;
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public int ID { get { return texture; } }
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Size size;
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public Size Size { get { return size; } }
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public TextureScaleFilter ScaleFilter
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{
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get
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{
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return scaleFilter;
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}
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set
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{
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if (scaleFilter == value)
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return;
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scaleFilter = value;
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PrepareTexture();
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}
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}
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public Texture()
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{
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GL.GenTextures(1, out texture);
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@@ -45,9 +63,11 @@ namespace OpenRA.Renderer.Sdl2
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ErrorHandler.CheckGlError();
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GL.BindTexture(TextureTarget.Texture2D, texture);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMinFilter.Nearest);
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var filter = scaleFilter == TextureScaleFilter.Linear ? (int)TextureMinFilter.Linear : (int)TextureMinFilter.Nearest;
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, filter);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, filter);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.ClampToEdge);
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