Merge pull request #6699 from obrakmann/fix6692_new_objective_notification

Added notifications for new objectives to scripted missions
This commit is contained in:
Matthias Mailänder
2014-10-11 11:05:33 +02:00
9 changed files with 102 additions and 69 deletions

View File

@@ -97,6 +97,16 @@ namespace OpenRA.Mods.RA.Scripting
return mo.Objectives[id].Description;
}
[ScriptActorPropertyActivity]
[Desc("Returns the type of an objective.")]
public string GetObjectiveType(int id)
{
if (id < 0 || id >= mo.Objectives.Count)
throw new LuaException("Objective ID is out of range.");
return mo.Objectives[id].Type == ObjectiveType.Primary ? "Primary" : "Secondary";
}
[ScriptActorPropertyActivity]
[Desc("Returns true if this player has lost all units/actors that have the MustBeDestroyed trait.")]
public bool HasNoRequiredUnits()

View File

@@ -44,10 +44,9 @@ WorldLoaded = function()
player = Player.GetPlayer("GDI")
enemy = Player.GetPlayer("Nod")
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
@@ -69,6 +68,10 @@ WorldLoaded = function()
end)
end)
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
Trigger.OnIdle(Gunboat, function() SetGunboatPath(Gunboat) end)
SendNodPatrol()

View File

@@ -33,10 +33,9 @@ WorldLoaded = function()
player = Player.GetPlayer("GDI")
enemy = Player.GetPlayer("Nod")
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
@@ -58,6 +57,10 @@ WorldLoaded = function()
end)
end)
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end)
Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)

View File

@@ -65,10 +65,9 @@ WorldLoaded = function()
player = Player.GetPlayer("GDI")
nod = Player.GetPlayer("Nod")
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok")
gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
@@ -94,6 +93,10 @@ WorldLoaded = function()
end)
end)
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
Trigger.OnExitedFootprint(TownAttackTrigger, function(a, id)
if a.Owner == player then
Trigger.RemoveFootprintTrigger(id)

View File

@@ -21,11 +21,9 @@ WorldLoaded = function()
gdi = Player.GetPlayer("GDI")
villagers = Player.GetPlayer("Villagers")
NodObjective1 = nod.AddPrimaryObjective("Kill Nikoomba")
NodObjective2 = nod.AddPrimaryObjective("Destroy the village")
NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area")
GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces")
Trigger.OnObjectiveAdded(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
@@ -44,6 +42,11 @@ WorldLoaded = function()
end)
end)
NodObjective1 = nod.AddPrimaryObjective("Kill Nikoomba")
NodObjective2 = nod.AddPrimaryObjective("Destroy the village")
NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area")
GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces")
Trigger.OnKilled(Nikoomba, function()
nod.MarkCompletedObjective(NodObjective1)
Trigger.AfterDelay(Utils.Seconds(1), function()

View File

@@ -19,15 +19,9 @@ WorldLoaded = function()
player = Player.GetPlayer("Nod")
enemy = Player.GetPlayer("GDI")
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
InsertNodUnits()
Trigger.AfterDelay(Utils.Seconds(20), function() SendAttackWave(FirstAttackWave, AttackWaveSpawnA.Location) end)
Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end)
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
@@ -35,16 +29,6 @@ WorldLoaded = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnCapture(TechCenter, function()
Trigger.AfterDelay(Utils.Seconds(2), function()
player.MarkCompletedObjective(nodObjective1)
end)
end)
Trigger.OnKilled(TechCenter, function()
player.MarkFailedObjective(nodObjective1)
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
@@ -59,6 +43,25 @@ WorldLoaded = function()
end)
end)
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
Trigger.OnCapture(TechCenter, function()
Trigger.AfterDelay(Utils.Seconds(2), function()
player.MarkCompletedObjective(nodObjective1)
end)
end)
Trigger.OnKilled(TechCenter, function()
player.MarkFailedObjective(nodObjective1)
end)
InsertNodUnits()
Trigger.AfterDelay(Utils.Seconds(20), function() SendAttackWave(FirstAttackWave, AttackWaveSpawnA.Location) end)
Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end)
Media.PlayMovieFullscreen("nod3.vqa")
end

View File

@@ -35,11 +35,9 @@ WorldLoaded = function()
player = Player.GetPlayer("Nod")
enemy = Player.GetPlayer("GDI")
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
InsertNodUnits()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
@@ -47,17 +45,6 @@ WorldLoaded = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
Trigger.AfterDelay(Utils.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
Trigger.OnCapture(TechCenter, function()
Trigger.AfterDelay(Utils.Seconds(2), function()
player.MarkCompletedObjective(nodObjective1)
end)
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
@@ -72,6 +59,22 @@ WorldLoaded = function()
end)
end)
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
Trigger.OnCapture(TechCenter, function()
Trigger.AfterDelay(Utils.Seconds(2), function()
player.MarkCompletedObjective(nodObjective1)
end)
end)
InsertNodUnits()
Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
Trigger.AfterDelay(Utils.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
Media.PlayMovieFullscreen("nod3.vqa")
end

View File

@@ -162,12 +162,9 @@ WorldLoaded = function()
england = Player.GetPlayer("England")
ussr = Player.GetPlayer("USSR")
FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
SurviveObjective = player.AddPrimaryObjective("Tanya and Einstein must survive.")
england.AddPrimaryObjective("Destroy the soviet base after a successful rescue.")
CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
DefendObjective = ussr.AddPrimaryObjective("Kill Tanya and keep Einstein hostage.")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
@@ -178,6 +175,12 @@ WorldLoaded = function()
Trigger.OnPlayerLost(player, MissionFailed)
Trigger.OnPlayerWon(player, MissionAccomplished)
FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
SurviveObjective = player.AddPrimaryObjective("Tanya and Einstein must survive.")
england.AddPrimaryObjective("Destroy the soviet base after a successful rescue.")
CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
DefendObjective = ussr.AddPrimaryObjective("Kill Tanya and keep Einstein hostage.")
Trigger.OnKilled(Lab, LabDestroyed)
Trigger.OnKilled(OilPump, OilPumpDestroyed)

View File

@@ -97,6 +97,18 @@ WorldLoaded = function()
ussr = Player.GetPlayer("USSR")
ukraine = Player.GetPlayer("Ukraine")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, MissionFailed)
Trigger.OnPlayerWon(player, MissionAccomplished)
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
ussr.AddPrimaryObjective("Defend your base.")
ukraine.AddPrimaryObjective("Destroy the convoy.")
@@ -109,16 +121,6 @@ WorldLoaded = function()
Trigger.AfterDelay(Utils.Minutes(10), SendTrucks)
Trigger.OnPlayerLost(player, MissionFailed)
Trigger.OnPlayerWon(player, MissionAccomplished)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Camera.Position = ReinforcementsEntryPoint.CenterPosition
Media.PlayMovieFullscreen("ally2.vqa", function() Media.PlayMovieFullscreen("mcv.vqa") end)
@@ -129,4 +131,4 @@ WorldLoaded = function()
ConvoyTimer(Utils.Minutes(7), "WarningThreeMinutesRemaining")
ConvoyTimer(Utils.Minutes(8), "WarningTwoMinutesRemaining")
ConvoyTimer(Utils.Minutes(9), "WarningOneMinuteRemaining")
end
end