Add an aspect ratio correction flag to VqaPlayerWidget.
This commit is contained in:
@@ -79,6 +79,7 @@ namespace OpenRA
|
|||||||
void Render(Action a);
|
void Render(Action a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum TextureScaleFilter { Nearest, Linear }
|
||||||
public interface ITexture
|
public interface ITexture
|
||||||
{
|
{
|
||||||
void SetData(Bitmap bitmap);
|
void SetData(Bitmap bitmap);
|
||||||
@@ -86,6 +87,7 @@ namespace OpenRA
|
|||||||
void SetData(byte[] colors, int width, int height);
|
void SetData(byte[] colors, int width, int height);
|
||||||
byte[] GetData();
|
byte[] GetData();
|
||||||
Size Size { get; }
|
Size Size { get; }
|
||||||
|
TextureScaleFilter ScaleFilter { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IFrameBuffer
|
public interface IFrameBuffer
|
||||||
|
|||||||
@@ -18,6 +18,12 @@ namespace OpenRA.Widgets
|
|||||||
{
|
{
|
||||||
public class VqaPlayerWidget : Widget
|
public class VqaPlayerWidget : Widget
|
||||||
{
|
{
|
||||||
|
public float AspectRatio = 1.2f;
|
||||||
|
public bool DrawOverlay = true;
|
||||||
|
|
||||||
|
public bool Paused { get { return paused; } }
|
||||||
|
public VqaReader Video { get { return video; } }
|
||||||
|
|
||||||
Sprite videoSprite, overlaySprite;
|
Sprite videoSprite, overlaySprite;
|
||||||
VqaReader video = null;
|
VqaReader video = null;
|
||||||
string cachedVideo;
|
string cachedVideo;
|
||||||
@@ -29,17 +35,14 @@ namespace OpenRA.Widgets
|
|||||||
|
|
||||||
Action onComplete;
|
Action onComplete;
|
||||||
|
|
||||||
public bool Paused { get { return paused; } }
|
|
||||||
public VqaReader Video { get { return video; } }
|
|
||||||
|
|
||||||
readonly World world;
|
readonly World world;
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
[ObjectCreator.UseCtor]
|
||||||
public VqaPlayerWidget(World world)
|
public VqaPlayerWidget(World world)
|
||||||
{
|
{
|
||||||
this.world = world;
|
this.world = world;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DrawOverlay = true;
|
|
||||||
public void Load(string filename)
|
public void Load(string filename)
|
||||||
{
|
{
|
||||||
if (filename == cachedVideo)
|
if (filename == cachedVideo)
|
||||||
@@ -58,25 +61,29 @@ namespace OpenRA.Widgets
|
|||||||
var size = Math.Max(video.Width, video.Height);
|
var size = Math.Max(video.Width, video.Height);
|
||||||
var textureSize = Exts.NextPowerOf2(size);
|
var textureSize = Exts.NextPowerOf2(size);
|
||||||
var videoSheet = new Sheet(new Size(textureSize, textureSize), false);
|
var videoSheet = new Sheet(new Size(textureSize, textureSize), false);
|
||||||
|
|
||||||
|
videoSheet.Texture.ScaleFilter = TextureScaleFilter.Linear;
|
||||||
videoSheet.Texture.SetData(video.FrameData);
|
videoSheet.Texture.SetData(video.FrameData);
|
||||||
videoSprite = new Sprite(videoSheet, new Rectangle(0, 0, video.Width, video.Height), TextureChannel.Alpha);
|
videoSprite = new Sprite(videoSheet, new Rectangle(0, 0, video.Width, video.Height), TextureChannel.Alpha);
|
||||||
|
|
||||||
var scale = Math.Min(RenderBounds.Width / video.Width, RenderBounds.Height / video.Height);
|
var scale = Math.Min(RenderBounds.Width / video.Width, RenderBounds.Height / (video.Height * AspectRatio));
|
||||||
videoOrigin = new float2(RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2, RenderBounds.Y + (RenderBounds.Height - scale * video.Height) / 2);
|
videoOrigin = new float2(RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2, RenderBounds.Y + (RenderBounds.Height - scale * AspectRatio * video.Height) / 2);
|
||||||
videoSize = new float2(video.Width * scale, video.Height * scale);
|
|
||||||
|
// Round size to integer pixels. Round up to be consistent with the scale calcuation.
|
||||||
|
videoSize = new float2((int)Math.Ceiling(video.Width * scale), (int)Math.Ceiling(video.Height * scale * AspectRatio));
|
||||||
|
|
||||||
if (!DrawOverlay)
|
if (!DrawOverlay)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
overlay = new uint[2 * textureSize, 2 * textureSize];
|
var scaledHeight = (int)videoSize.Y;
|
||||||
|
overlay = new uint[Exts.NextPowerOf2(scaledHeight), 1];
|
||||||
var black = (uint)255 << 24;
|
var black = (uint)255 << 24;
|
||||||
for (var y = 0; y < video.Height; y++)
|
for (var y = 0; y < scaledHeight; y += 2)
|
||||||
for (var x = 0; x < video.Width; x++)
|
overlay[y, 0] = black;
|
||||||
overlay[2 * y, x] = black;
|
|
||||||
|
|
||||||
var overlaySheet = new Sheet(new Size(2 * textureSize, 2 * textureSize), false);
|
var overlaySheet = new Sheet(new Size(1, Exts.NextPowerOf2(scaledHeight)), false);
|
||||||
overlaySheet.Texture.SetData(overlay);
|
overlaySheet.Texture.SetData(overlay);
|
||||||
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, video.Width, 2 * video.Height), TextureChannel.Alpha);
|
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.Alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw()
|
public override void Draw()
|
||||||
@@ -84,7 +91,7 @@ namespace OpenRA.Widgets
|
|||||||
if (video == null)
|
if (video == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!(stopped || paused))
|
if (!stopped && !paused)
|
||||||
{
|
{
|
||||||
var nextFrame = (int)float2.Lerp(0, video.Frames, Sound.VideoSeekPosition * invLength);
|
var nextFrame = (int)float2.Lerp(0, video.Frames, Sound.VideoSeekPosition * invLength);
|
||||||
if (nextFrame > video.Frames)
|
if (nextFrame > video.Frames)
|
||||||
|
|||||||
@@ -80,6 +80,7 @@ namespace OpenRA.Renderer.Null
|
|||||||
|
|
||||||
public class NullTexture : ITexture
|
public class NullTexture : ITexture
|
||||||
{
|
{
|
||||||
|
public TextureScaleFilter ScaleFilter { get { return TextureScaleFilter.Nearest; } set { } }
|
||||||
public void SetData(Bitmap bitmap) { }
|
public void SetData(Bitmap bitmap) { }
|
||||||
public void SetData(uint[,] colors) { }
|
public void SetData(uint[,] colors) { }
|
||||||
public void SetData(byte[] colors, int width, int height) { }
|
public void SetData(byte[] colors, int width, int height) { }
|
||||||
|
|||||||
@@ -19,11 +19,29 @@ namespace OpenRA.Renderer.Sdl2
|
|||||||
public class Texture : ITexture
|
public class Texture : ITexture
|
||||||
{
|
{
|
||||||
int texture;
|
int texture;
|
||||||
|
TextureScaleFilter scaleFilter;
|
||||||
|
Size size;
|
||||||
|
|
||||||
public int ID { get { return texture; } }
|
public int ID { get { return texture; } }
|
||||||
|
|
||||||
Size size;
|
|
||||||
public Size Size { get { return size; } }
|
public Size Size { get { return size; } }
|
||||||
|
|
||||||
|
public TextureScaleFilter ScaleFilter
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return scaleFilter;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (scaleFilter == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
scaleFilter = value;
|
||||||
|
PrepareTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Texture()
|
public Texture()
|
||||||
{
|
{
|
||||||
GL.GenTextures(1, out texture);
|
GL.GenTextures(1, out texture);
|
||||||
@@ -45,9 +63,11 @@ namespace OpenRA.Renderer.Sdl2
|
|||||||
ErrorHandler.CheckGlError();
|
ErrorHandler.CheckGlError();
|
||||||
GL.BindTexture(TextureTarget.Texture2D, texture);
|
GL.BindTexture(TextureTarget.Texture2D, texture);
|
||||||
ErrorHandler.CheckGlError();
|
ErrorHandler.CheckGlError();
|
||||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMinFilter.Nearest);
|
|
||||||
|
var filter = scaleFilter == TextureScaleFilter.Linear ? (int)TextureMinFilter.Linear : (int)TextureMinFilter.Nearest;
|
||||||
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, filter);
|
||||||
ErrorHandler.CheckGlError();
|
ErrorHandler.CheckGlError();
|
||||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, filter);
|
||||||
ErrorHandler.CheckGlError();
|
ErrorHandler.CheckGlError();
|
||||||
|
|
||||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.ClampToEdge);
|
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.ClampToEdge);
|
||||||
|
|||||||
Reference in New Issue
Block a user