Add a workaround for the legacy map editor.
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@@ -47,8 +47,7 @@ namespace OpenRA.Editor
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public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, IPalette p)
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{
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var image = RenderSprites.GetImage(info);
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var image = info.Traits.Get<ILegacyEditorRenderInfo>().EditorImage(info);
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using (var s = GlobalFileSystem.OpenWithExts(image, tileset.Extensions))
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{
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var shp = new ShpReader(s);
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