Move VoxelRenderable into Mods.RA.

This commit is contained in:
Paul Chote
2014-07-22 16:42:52 +12:00
parent 4589e93180
commit 029da5116b
4 changed files with 4 additions and 2 deletions

View File

@@ -198,7 +198,6 @@
<Compile Include="Graphics\VoxelProvider.cs" />
<Compile Include="Traits\BodyOrientation.cs" />
<Compile Include="Graphics\VoxelAnimation.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Traits\Player\FrozenActorLayer.cs" />
<Compile Include="Graphics\Theater.cs" />

View File

@@ -11,8 +11,9 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Graphics
namespace OpenRA.Mods.RA.Graphics
{
public struct VoxelRenderable : IRenderable
{

View File

@@ -525,6 +525,7 @@
<Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Graphics;
namespace OpenRA.Mods.RA.Render
{