Files
OpenRA/OpenRA.Mods.RA/Render/RenderVoxels.cs
2014-07-22 16:43:39 +12:00

83 lines
2.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Graphics;
namespace OpenRA.Mods.RA.Render
{
public class RenderVoxelsInfo : ITraitInfo, Requires<IBodyOrientationInfo>
{
[Desc("Defaults to the actor name.")]
public readonly string Image = null;
[Desc("Custom palette name")]
public readonly string Palette = null;
[Desc("Custom PlayerColorPalette: BaseName")]
public readonly string PlayerPalette = "player";
public readonly string NormalsPalette = "normals";
[Desc("Change the image size.")]
public readonly float Scale = 10;
public readonly WAngle LightPitch = WAngle.FromDegrees(50);
public readonly WAngle LightYaw = WAngle.FromDegrees(240);
public readonly float[] LightAmbientColor = new float[] {0.6f, 0.6f, 0.6f};
public readonly float[] LightDiffuseColor = new float[] {0.4f, 0.4f, 0.4f};
public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.self, this); }
}
public class RenderVoxels : IRender, INotifyOwnerChanged
{
Actor self;
RenderVoxelsInfo info;
List<VoxelAnimation> components = new List<VoxelAnimation>();
IBodyOrientation body;
WRot camera;
WRot lightSource;
public RenderVoxels(Actor self, RenderVoxelsInfo info)
{
this.self = self;
this.info = info;
body = self.Trait<IBodyOrientation>();
camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
lightSource = new WRot(WAngle.Zero,new WAngle(256) - info.LightPitch, info.LightYaw);
}
bool initializePalettes = true;
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
protected PaletteReference colorPalette, normalsPalette, shadowPalette;
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
if (initializePalettes)
{
var paletteName = info.Palette ?? info.PlayerPalette + self.Owner.InternalName;
colorPalette = wr.Palette(paletteName);
normalsPalette = wr.Palette(info.NormalsPalette);
shadowPalette = wr.Palette("shadow");
initializePalettes = false;
}
yield return new VoxelRenderable(components, self.CenterPosition, 0, camera, info.Scale,
lightSource, info.LightAmbientColor, info.LightDiffuseColor,
colorPalette, normalsPalette, shadowPalette);
}
public string Image { get { return info.Image ?? self.Info.Name; } }
public void Add(VoxelAnimation v) { components.Add(v); }
public void Remove(VoxelAnimation v) { components.Remove(v); }
}
}