fix indentions

This commit is contained in:
Matthias Mailänder
2015-04-04 08:48:44 +02:00
parent ea051644a3
commit 6b20b3266d

View File

@@ -63,54 +63,54 @@ namespace OpenRA.Mods.Common.Server
var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray();
Action a = () =>
{
try
{
try
var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}&clients={10}";
if (isInitialPing) url += "&new=1";
using (var wc = new WebClient())
{
var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}&clients={10}";
if (isInitialPing) url += "&new=1";
wc.Proxy = null;
var masterResponse = wc.DownloadData(
server.Settings.MasterServer + url.F(
server.Settings.ExternalPort, Uri.EscapeUriString(server.Settings.Name),
(int)server.State,
numPlayers,
numBots,
"{0}@{1}".F(mod.Id, mod.Version),
server.LobbyInfo.GlobalSettings.Map,
numSlots,
numSpectators,
passwordProtected,
string.Join(",", clients)));
using (var wc = new WebClient())
if (isInitialPing)
{
wc.Proxy = null;
var masterResponse = wc.DownloadData(
server.Settings.MasterServer + url.F(
server.Settings.ExternalPort, Uri.EscapeUriString(server.Settings.Name),
(int)server.State,
numPlayers,
numBots,
"{0}@{1}".F(mod.Id, mod.Version),
server.LobbyInfo.GlobalSettings.Map,
numSlots,
numSpectators,
passwordProtected,
string.Join(",", clients)));
if (isInitialPing)
var masterResponseText = Encoding.UTF8.GetString(masterResponse);
isInitialPing = false;
lock (masterServerMessages)
{
var masterResponseText = Encoding.UTF8.GetString(masterResponse);
isInitialPing = false;
lock (masterServerMessages)
masterServerMessages.Enqueue("Master server communication established.");
if (masterResponseText.Contains("[001]")) // Server does not respond code
{
masterServerMessages.Enqueue("Master server communication established.");
if (masterResponseText.Contains("[001]")) // Server does not respond code
{
Log.Write("server", masterResponseText);
masterServerMessages.Enqueue("Warning: Server ports are not forwarded.");
masterServerMessages.Enqueue("Game has not been advertised online.");
}
Log.Write("server", masterResponseText);
masterServerMessages.Enqueue("Warning: Server ports are not forwarded.");
masterServerMessages.Enqueue("Game has not been advertised online.");
}
}
}
}
catch (Exception ex)
{
Log.Write("server", ex.ToString());
lock (masterServerMessages)
masterServerMessages.Enqueue("Master server communication failed.");
}
}
catch (Exception ex)
{
Log.Write("server", ex.ToString());
lock (masterServerMessages)
masterServerMessages.Enqueue("Master server communication failed.");
}
isBusy = false;
};
isBusy = false;
};
a.BeginInvoke(null, null);
}