fix indentions

This commit is contained in:
Matthias Mailänder
2015-04-04 08:48:44 +02:00
parent ea051644a3
commit 6b20b3266d

View File

@@ -63,54 +63,54 @@ namespace OpenRA.Mods.Common.Server
var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray(); var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray();
Action a = () => Action a = () =>
{
try
{ {
try var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}&clients={10}";
if (isInitialPing) url += "&new=1";
using (var wc = new WebClient())
{ {
var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}&clients={10}"; wc.Proxy = null;
if (isInitialPing) url += "&new=1"; var masterResponse = wc.DownloadData(
server.Settings.MasterServer + url.F(
server.Settings.ExternalPort, Uri.EscapeUriString(server.Settings.Name),
(int)server.State,
numPlayers,
numBots,
"{0}@{1}".F(mod.Id, mod.Version),
server.LobbyInfo.GlobalSettings.Map,
numSlots,
numSpectators,
passwordProtected,
string.Join(",", clients)));
using (var wc = new WebClient()) if (isInitialPing)
{ {
wc.Proxy = null; var masterResponseText = Encoding.UTF8.GetString(masterResponse);
var masterResponse = wc.DownloadData( isInitialPing = false;
server.Settings.MasterServer + url.F( lock (masterServerMessages)
server.Settings.ExternalPort, Uri.EscapeUriString(server.Settings.Name),
(int)server.State,
numPlayers,
numBots,
"{0}@{1}".F(mod.Id, mod.Version),
server.LobbyInfo.GlobalSettings.Map,
numSlots,
numSpectators,
passwordProtected,
string.Join(",", clients)));
if (isInitialPing)
{ {
var masterResponseText = Encoding.UTF8.GetString(masterResponse); masterServerMessages.Enqueue("Master server communication established.");
isInitialPing = false; if (masterResponseText.Contains("[001]")) // Server does not respond code
lock (masterServerMessages)
{ {
masterServerMessages.Enqueue("Master server communication established."); Log.Write("server", masterResponseText);
if (masterResponseText.Contains("[001]")) // Server does not respond code masterServerMessages.Enqueue("Warning: Server ports are not forwarded.");
{ masterServerMessages.Enqueue("Game has not been advertised online.");
Log.Write("server", masterResponseText);
masterServerMessages.Enqueue("Warning: Server ports are not forwarded.");
masterServerMessages.Enqueue("Game has not been advertised online.");
}
} }
} }
} }
} }
catch (Exception ex) }
{ catch (Exception ex)
Log.Write("server", ex.ToString()); {
lock (masterServerMessages) Log.Write("server", ex.ToString());
masterServerMessages.Enqueue("Master server communication failed."); lock (masterServerMessages)
} masterServerMessages.Enqueue("Master server communication failed.");
}
isBusy = false; isBusy = false;
}; };
a.BeginInvoke(null, null); a.BeginInvoke(null, null);
} }