Introduce D2kBuilding

This commit is contained in:
abcdefg30
2020-11-14 14:42:03 +01:00
committed by Matthias Mailänder
parent 05f933f007
commit 6b2920cc91
4 changed files with 119 additions and 25 deletions

View File

@@ -0,0 +1,100 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits.Buildings
{
public class D2kBuildingInfo : BuildingInfo
{
[Desc("Amount of damage received per DamageInterval ticks.")]
public readonly int Damage = 500;
[Desc("Delay between receiving damage.")]
public readonly int DamageInterval = 100;
[Desc("Apply the damage using these damagetypes.")]
public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
[Desc("Terrain types where the actor will take damage.")]
public readonly string[] DamageTerrainTypes = { "Rock" };
[Desc("Percentage health below which the actor will not receive further damage.")]
public readonly int DamageThreshold = 50;
[Desc("Inflict damage down to the DamageThreshold when the actor gets created on damaging terrain.")]
public readonly bool StartOnThreshold = true;
public override object Create(ActorInitializer init) { return new D2kBuilding(init, this); }
}
public class D2kBuilding : Building, ITick, INotifyCreated
{
readonly D2kBuildingInfo info;
IHealth health;
int safeTiles;
int totalTiles;
int damageThreshold;
int damageTicks;
public D2kBuilding(ActorInitializer init, D2kBuildingInfo info)
: base(init, info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
health = self.TraitOrDefault<IHealth>();
}
protected override void AddedToWorld(Actor self)
{
base.AddedToWorld(self);
if (health == null)
return;
foreach (var kv in self.OccupiesSpace.OccupiedCells())
{
totalTiles++;
if (!info.DamageTerrainTypes.Contains(self.World.Map.GetTerrainInfo(kv.Cell).Type))
safeTiles++;
}
if (totalTiles == 0 || totalTiles == safeTiles)
return;
// Cast to long to avoid overflow when multiplying by the health
damageThreshold = (int)((info.DamageThreshold * (long)health.MaxHP + (100 - info.DamageThreshold) * safeTiles * (long)health.MaxHP / totalTiles) / 100);
if (!info.StartOnThreshold)
return;
// Start with maximum damage applied
var delta = health.HP - damageThreshold;
if (delta > 0)
self.InflictDamage(self.World.WorldActor, new Damage(delta, info.DamageTypes));
}
void ITick.Tick(Actor self)
{
if (totalTiles == safeTiles || health.HP <= damageThreshold || --damageTicks > 0)
return;
self.InflictDamage(self.World.WorldActor, new Damage(info.Damage, info.DamageTypes));
damageTicks = info.DamageInterval;
}
}
}

View File

@@ -134,17 +134,17 @@ sietch:
Inherits: ^Building
Tooltip:
Name: Fremen Sietch
Building:
D2kBuilding:
Footprint: xx xx
Dimensions: 2,2
TerrainTypes: Cliff
DamageTerrainTypes:
Health:
HP: 60000
Armor:
Type: wood
RevealsShroud:
Range: 10c0
-DamagedByTerrain:
-GivesBuildableArea:
-Sellable:
-Capturable:

View File

@@ -404,7 +404,7 @@
Type: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
Building:
D2kBuilding:
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
@@ -451,11 +451,6 @@
GrantConditionOnPrerequisite@AUTOCONCRETE:
Condition: auto-concrete
Prerequisites: global-auto-concrete
DamagedByTerrain:
RequiresCondition: !auto-concrete
Damage: 500
DamageInterval: 100
Terrain: Rock
LaysTerrain:
RequiresCondition: auto-concrete
TerrainTypes: Rock

View File

@@ -1,7 +1,7 @@
^concrete:
AlwaysVisible:
Interactable:
Building:
D2kBuilding:
TerrainTypes: Rock
BuildSounds: CHUNG.WAV
AllowInvalidPlacement: true
@@ -25,7 +25,7 @@
concretea:
Inherits: ^concrete
Building:
D2kBuilding:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
@@ -40,7 +40,7 @@ concretea:
concreteb:
Inherits: ^concrete
Building:
D2kBuilding:
Footprint: xxx xxx xxx
Dimensions: 3,3
Tooltip:
@@ -59,8 +59,7 @@ construction_yard:
Inherits@UPGRADEABLE: ^Upgradeable
Buildable:
Description: Produces structures.
-DamagedByTerrain:
Building:
D2kBuilding:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
@@ -127,7 +126,7 @@ wind_trap:
Cost: 225
Tooltip:
Name: Wind Trap
Building:
D2kBuilding:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
@@ -176,7 +175,7 @@ barracks:
Cost: 225
Tooltip:
Name: Barracks
Building:
D2kBuilding:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
@@ -243,7 +242,7 @@ refinery:
Cost: 1500
Tooltip:
Name: Spice Refinery
Building:
D2kBuilding:
Footprint: =xx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
@@ -367,7 +366,7 @@ light_factory:
Cost: 500
Tooltip:
Name: Light Factory
Building:
D2kBuilding:
Footprint: xxx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
@@ -445,7 +444,7 @@ heavy_factory:
Cost: 1000
Tooltip:
Name: Heavy Factory
Building:
D2kBuilding:
Footprint: _x_ xxx =xX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
@@ -533,7 +532,7 @@ outpost:
Cost: 750
Tooltip:
Name: Outpost
Building:
D2kBuilding:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
@@ -581,7 +580,7 @@ starport:
Description: Dropzone for quick reinforcements, at a price.
Valued:
Cost: 1500
Building:
D2kBuilding:
Footprint: xxx x=x =x=
Dimensions: 3,3
Selectable:
@@ -672,7 +671,7 @@ wall:
Name: Concrete Wall
GenericName: Structure
AppearsOnRadar:
Building:
D2kBuilding:
BuildSounds: CHUNG.WAV
TerrainTypes: Rock, Concrete
FootprintPlaceBuildingPreview:
@@ -816,7 +815,7 @@ repair_pad:
Cost: 800
Tooltip:
Name: Repair Pad
Building:
D2kBuilding:
Footprint: +++ +++ +++
Dimensions: 3,3
Health:
@@ -883,7 +882,7 @@ high_tech_factory:
Exit:
SpawnOffset: 0,0,728
ExitCell: 0,0
Building:
D2kBuilding:
Footprint: _X_ xxx XXX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
@@ -953,7 +952,7 @@ research_centre:
Cost: 1000
Tooltip:
Name: IX Research Center
Building:
D2kBuilding:
Footprint: _X_ xxx XXX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
@@ -1005,7 +1004,7 @@ palace:
Cost: 1600
Tooltip:
Name: Palace
Building:
D2kBuilding:
Footprint: xx= xxx =xx
Dimensions: 3,3
Health: