Implemented: Stances
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire) Added: WorldCommandWidget (to be able to set said stances) Added: WorldCommandWidget to ra (cnc will follow, later on) Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances) Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
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@@ -13,6 +13,11 @@ Container@INGAME_ROOT:
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Y:0
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Width:WINDOW_RIGHT
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Height:WINDOW_BOTTOM
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WorldCommand:
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X:0
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Y:0
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Width:WINDOW_RIGHT
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Height:WINDOW_BOTTOM
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Timer@GAME_TIMER:
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Id:GAME_TIMER
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X: WINDOW_RIGHT/2
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