6b40abb58cfee789371b5e7ae6a734de5e312a15
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire) Added: WorldCommandWidget (to be able to set said stances) Added: WorldCommandWidget to ra (cnc will follow, later on) Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances) Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
Description
No description provided
Languages
C#
79.3%
Lua
16%
Fluent
3.1%
Shell
0.6%
Objective-C
0.2%
Other
0.5%