geckosoft 6b40abb58c Implemented: Stances
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
2010-10-23 18:52:02 +13:00
2010-11-13 17:26:42 +13:00
2010-11-01 20:25:03 +13:00
2010-11-13 17:26:42 +13:00
2010-11-01 20:28:28 +13:00
2010-11-06 11:05:45 +13:00
2010-10-09 13:40:52 +13:00
2010-02-16 21:20:41 +13:00
2010-09-19 23:10:33 +02:00
2010-09-08 12:24:09 +12:00
2010-02-16 20:09:24 +13:00
2010-05-10 22:10:38 +12:00
2010-11-01 03:50:21 +01:00
2010-04-13 20:43:53 +12:00
Description
No description provided
234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%