hacked victory conditions
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@@ -47,7 +47,7 @@ namespace OpenRA.Graphics
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public ITexture PaletteTexture;
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public readonly SpriteFont RegularFont, BoldFont;
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public readonly SpriteFont RegularFont, BoldFont, TitleFont;
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public Size Resolution { get { return device.WindowSize; } }
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@@ -64,11 +64,9 @@ namespace OpenRA.Graphics
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RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
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WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
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// RegularFont = device.CreateFont( "FreeSans.ttf" );
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// BoldFont = device.CreateFont( "FreeSansBold.ttf" );
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RegularFont = new SpriteFont(this, "FreeSans.ttf", 14);
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BoldFont = new SpriteFont(this, "FreeSansBold.ttf", 14);
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TitleFont = new SpriteFont(this, "titles.ttf", 48);
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}
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IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, bool windowed, bool vsync )
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@@ -82,6 +82,7 @@
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\Player\VictoryConditions.cs" />
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<Compile Include="Traits\Render\HiddenUnderFog.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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@@ -90,6 +91,7 @@
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<Compile Include="Widgets\Delegates\MainMenuButtonsDelegate.cs" />
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<Compile Include="Widgets\Delegates\ServerBrowserDelegate.cs" />
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<Compile Include="Widgets\Delegates\SettingsMenuDelegate.cs" />
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<Compile Include="Widgets\PostGameWidget.cs" />
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Effects\Corpse.cs" />
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40
OpenRA.Game/Traits/Player/VictoryConditions.cs
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40
OpenRA.Game/Traits/Player/VictoryConditions.cs
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@@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits
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{
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class VictoryConditionsInfo : ITraitInfo
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{
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public readonly string[] ShortGameUnits = { "mcv" };
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public object Create(Actor self) { return new VictoryConditions( self ); }
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}
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interface IVictoryConditions { bool HasLost { get; } bool HasWon { get; } }
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class VictoryConditions : ITick, IVictoryConditions
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{
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public bool HasLost { get; private set; }
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public bool HasWon { get; private set; }
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public VictoryConditions(Actor self)
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{
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}
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public void Tick(Actor self)
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{
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var info = self.Info.Traits.Get<VictoryConditionsInfo>();
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var hasAnyBuildings = self.World.Queries.OwnedBy[self.Owner]
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.WithTrait<Building>().Any();
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var hasAnyShortGameUnits = self.World.Queries.OwnedBy[self.Owner]
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.Any(a => info.ShortGameUnits.Contains(a.Info.Name));
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var hasLost = !(hasAnyBuildings || hasAnyShortGameUnits);
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if (hasLost && !HasLost)
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Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
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HasLost = hasLost;
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}
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}
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}
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56
OpenRA.Game/Widgets/PostGameWidget.cs
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56
OpenRA.Game/Widgets/PostGameWidget.cs
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@@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Traits;
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using System.Drawing;
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namespace OpenRA.Widgets
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{
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class PostGameWidget : Widget
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{
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string text;
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public override void Draw(World world)
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{
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base.Draw(world);
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if (world.LocalPlayer == null) text = null;
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else if (world.players.Count > 2) /* more than just us + neutral */
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{
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var conds = world.Queries.WithTrait<IVictoryConditions>()
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.Where(c => c.Actor.Owner != world.NeutralPlayer);
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if (conds.Any(c => c.Actor.Owner == world.LocalPlayer && c.Trait.HasLost))
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text = "YOU ARE DEFEATED";
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else if (conds.All(c => c.Actor.Owner == world.LocalPlayer || c.Trait.HasLost))
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text = "YOU ARE VICTORIOUS";
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else
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text = null;
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}
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else
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text = null;
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if (text != null)
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DrawText(text);
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}
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void DrawText(string s)
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{
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var size = Game.chrome.renderer.TitleFont.Measure(s);
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WidgetUtils.DrawPanel("dialog4", new Rectangle(
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(Game.viewport.Width - size.X - 40) / 2,
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(Game.viewport.Height - size.Y - 10) / 2,
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size.X + 40,
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size.Y + 13), null);
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Game.chrome.renderer.TitleFont.DrawText(s,
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new float2((Game.viewport.Width - size.X) / 2,
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(Game.viewport.Height - size.Y) / 2 - .2f * size.Y), Color.White);
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Game.chrome.renderer.RgbaSpriteRenderer.Flush();
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}
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}
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}
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@@ -1,6 +1,14 @@
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Container:
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ClickThrough:true
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Children:
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PostGame@POSTGAME_TEXT:
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Id:POSTGAME_TEXT
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X:0
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Y:0
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Width: WINDOW_RIGHT
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Height: WINDOW_BOTTOM
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ClickThrough: true
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Visible: true
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Background@MAINMENU_BG:
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Id:MAINMENU_BG
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X:(WINDOW_RIGHT - WIDTH)/2
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@@ -76,6 +76,8 @@ Player:
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OneShot: yes
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UnitType: badr.bomber
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SelectTargetSound: slcttgt1.aud
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VictoryConditions:
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ShortGameUnits: mcv
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World:
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BIN
titles.ttf
Normal file
BIN
titles.ttf
Normal file
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