Remove aircraft husks from map editor actor list.
This commit is contained in:
committed by
reaperrr
parent
b0188cc476
commit
6b4ba96e34
@@ -1065,6 +1065,7 @@
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GenericName: Destroyed Helicopter
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BodyOrientation:
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UseClassicFacingFudge: True
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-MapEditorData:
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^Bridge:
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Inherits@shape: ^1x1Shape
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@@ -262,6 +262,7 @@
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Spins: False
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Moves: True
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Explosion: UnitExplodeLarge
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-MapEditorData:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -1003,8 +1003,7 @@
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Moves: True
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Velocity: 86
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Explosion: UnitExplodePlane
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MapEditorData:
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Categories: Husk
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-MapEditorData:
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RevealOnDeath:
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Duration: 60
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Radius: 4c0
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@@ -1023,6 +1022,7 @@
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Explosion: UnitExplodeHeli
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BodyOrientation:
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UseClassicFacingFudge: True
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-MapEditorData:
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RevealOnDeath:
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Duration: 60
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Radius: 4c0
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@@ -906,8 +906,6 @@
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Moves: true
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Velocity: 86
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HitShape:
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MapEditorData:
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Categories: Husk
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^Visceroid:
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Inherits@1: ^ExistsInWorld
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@@ -193,8 +193,6 @@ JUMPJET.Husk:
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WithDeathAnimation@SPLASH:
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RequiresCondition: water-death
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FallbackSequence: die-splash
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MapEditorData:
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Categories: Husk
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Interactable:
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GHOST:
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