light and fans animation for the construction yard
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@@ -31,6 +31,12 @@ GACNST:
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Facing: 96
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ProductionBar:
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-Sellable:
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WithIdleOverlay@TOP:
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Sequence: idle-top
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WithIdleOverlay@SIDE:
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Sequence: idle-side
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WithIdleOverlay@FRONT:
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Sequence: idle-front
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GAPOWR:
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Inherits: ^Building
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@@ -1,21 +1,21 @@
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gacnst: # TODO: write a render trait for the overlays
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gacnst:
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idle: gtcnst
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Start: 0
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ShadowStart: 3
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medium-damaged-idle: gtcnst
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damaged-idle: gtcnst
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Start: 1
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ShadowStart: 4
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damaged-idle: gtcnst
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critical-idle: gtcnst
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Start: 2
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ShadowStart: 5
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make: gtcnstmk
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Start: 0
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Length: 24
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ShadowStart: 24
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build-front: gtcnst_d
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build-front: gtcnst_d # TODO: needs a render overlay trait
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Start: 0
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Length: 20
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damaged-build-front: gtcnst_d
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damaged-build-front: gtcnst_d # TODO: needs a render overlay trait
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Start: 0
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Length: 20
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idle-top: gtcnst_c
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@@ -26,7 +26,7 @@ gacnst: # TODO: write a render trait for the overlays
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Start: 15
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Length: 15
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Tick: 200
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heavy-damaged-idle-top: gtcnst_c
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critical-idle-top: gtcnst_c
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Start: 30
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idle-side: gtcnst_a
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Start: 0
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@@ -34,7 +34,7 @@ gacnst: # TODO: write a render trait for the overlays
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damaged-idle-side: gtcnst_a
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Start: 10
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Length: 10
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heavy-damaged-idle-side: gtcnst_a
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critical-idle-side: gtcnst_a
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Start: 20
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Length: 10
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idle-front: gtcnst_b
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@@ -43,6 +43,9 @@ gacnst: # TODO: write a render trait for the overlays
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damaged-idle-front: gtcnst_b
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Start: 0
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Length: 10
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critical-idle-front: gtcnst_b
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Start: 0
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Length: 10
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gapowr: # TODO: shadow, plugs
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idle: gtpowr
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