More script string fixes
This fixes spelling, punctuation and grammar in TD and RA missions.
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@@ -4,7 +4,7 @@ RequiresMod: cnc
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Title: Storm the Beachhead
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Description: Use the units provided to protect the Mobile Construction Vehicle. (MCV)\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
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Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
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Author: Westwood Studios
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@@ -80,7 +80,7 @@ WorldLoaded = function()
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops.")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
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gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery.")
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gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium refinery.")
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Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end)
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Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)
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@@ -59,7 +59,7 @@ WorldLoaded = function()
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops.")
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gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
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gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support.")
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@@ -88,7 +88,7 @@ WorldLoaded = function()
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end)
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nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops.")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok.")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok.")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
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townAttackTrigger = false
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@@ -281,7 +281,7 @@ WorldLoaded = function()
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end)
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GDIObjective = GDI.AddPrimaryObjective("Eliminate all Nod forces in the area.")
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NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian which support the GDI.")
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NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian GDI supporters.")
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InsertNodUnits()
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end
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@@ -142,7 +142,7 @@ WorldLoaded = function()
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end)
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NodObjective1 = Nod.AddPrimaryObjective("Steal the GDI nuclear detonator.")
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NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporter \nin the village.")
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NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporters\nin the village.")
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GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.")
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