More script string fixes

This fixes spelling, punctuation and grammar in TD and RA missions.
This commit is contained in:
clemty
2015-06-20 23:22:59 +02:00
parent e7a64ffec4
commit 6b6cf8bb48
12 changed files with 24 additions and 24 deletions

View File

@@ -4,7 +4,7 @@ RequiresMod: cnc
Title: Storm the Beachhead
Description: Use the units provided to protect the Mobile Construction Vehicle. (MCV)\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
Author: Westwood Studios

View File

@@ -80,7 +80,7 @@ WorldLoaded = function()
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops.")
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery.")
gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium refinery.")
Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end)
Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)

View File

@@ -59,7 +59,7 @@ WorldLoaded = function()
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops.")
gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support.")

View File

@@ -88,7 +88,7 @@ WorldLoaded = function()
end)
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops.")
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok.")
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok.")
gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
townAttackTrigger = false

View File

@@ -281,7 +281,7 @@ WorldLoaded = function()
end)
GDIObjective = GDI.AddPrimaryObjective("Eliminate all Nod forces in the area.")
NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian which support the GDI.")
NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian GDI supporters.")
InsertNodUnits()
end

View File

@@ -142,7 +142,7 @@ WorldLoaded = function()
end)
NodObjective1 = Nod.AddPrimaryObjective("Steal the GDI nuclear detonator.")
NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporter \nin the village.")
NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporters\nin the village.")
GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.")