More script string fixes
This fixes spelling, punctuation and grammar in TD and RA missions.
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@@ -267,7 +267,7 @@ TimerExpired = function()
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Reinforcements.Reinforce(allies, FrenchReinforcements, { SovietEntryPoint7.Location, Alliesbase.Location })
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if DestroyObj then
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KillObj = allies.AddPrimaryObjective("Take control of French reinforcements and\nkill all remaining soviet forces.")
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KillObj = allies.AddPrimaryObjective("Take control of French reinforcements and\nkill all remaining Soviet forces.")
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else
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DestroyObj = allies.AddPrimaryObjective("Take control of French reinforcements and\ndismantle the nearby Soviet base.")
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end
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@@ -302,9 +302,9 @@ InitObjectives = function()
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end)
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SurviveObj = allies.AddPrimaryObjective("Enforce your position and hold-out the onslaught\nuntil reinforcements arrive.")
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KillSams = allies.AddSecondaryObjective("Destroy the two SAM Sites before reinforcements\narrive.")
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Media.DisplayMessage("The soviets are blocking our GPS. We need to investigate their new technology.")
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CaptureAirfields = allies.AddSecondaryObjective("Capture and hold the soviet airbase\nin the north east.")
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KillSams = allies.AddSecondaryObjective("Destroy the two SAM sites before reinforcements\narrive.")
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Media.DisplayMessage("The Soviets are blocking our GPS. We need to investigate their new technology.")
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CaptureAirfields = allies.AddSecondaryObjective("Capture and hold the Soviet airbase\nin the northeast.")
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SovietObj = soviets.AddPrimaryObjective("Eliminate all Allied forces.")
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Trigger.OnObjectiveCompleted(allies, function(p, id)
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@@ -319,7 +319,7 @@ InitObjectives = function()
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end)
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Trigger.OnPlayerWon(allies, function()
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Media.PlaySpeechNotification(allies, "MissionAccomplished")
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Media.DisplayMessage("The French forces have survived and dismantled the soviet presence in the area!")
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Media.DisplayMessage("The French forces have survived and dismantled the Soviet presence in the area!")
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end)
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end
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@@ -358,7 +358,7 @@ InitMission = function()
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Trigger.OnAllKilledOrCaptured(SovietBuildings, function()
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if DestroyObj then
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if not soviets.HasNoRequiredUnits() then
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KillObj = allies.AddPrimaryObjective("Kill all remaining soviet forces.")
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KillObj = allies.AddPrimaryObjective("Kill all remaining Soviet forces.")
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end
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allies.MarkCompletedObjective(DestroyObj)
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else
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