More script string fixes

This fixes spelling, punctuation and grammar in TD and RA missions.
This commit is contained in:
clemty
2015-06-20 23:22:59 +02:00
parent e7a64ffec4
commit 6b6cf8bb48
12 changed files with 24 additions and 24 deletions

View File

@@ -267,7 +267,7 @@ TimerExpired = function()
Reinforcements.Reinforce(allies, FrenchReinforcements, { SovietEntryPoint7.Location, Alliesbase.Location })
if DestroyObj then
KillObj = allies.AddPrimaryObjective("Take control of French reinforcements and\nkill all remaining soviet forces.")
KillObj = allies.AddPrimaryObjective("Take control of French reinforcements and\nkill all remaining Soviet forces.")
else
DestroyObj = allies.AddPrimaryObjective("Take control of French reinforcements and\ndismantle the nearby Soviet base.")
end
@@ -302,9 +302,9 @@ InitObjectives = function()
end)
SurviveObj = allies.AddPrimaryObjective("Enforce your position and hold-out the onslaught\nuntil reinforcements arrive.")
KillSams = allies.AddSecondaryObjective("Destroy the two SAM Sites before reinforcements\narrive.")
Media.DisplayMessage("The soviets are blocking our GPS. We need to investigate their new technology.")
CaptureAirfields = allies.AddSecondaryObjective("Capture and hold the soviet airbase\nin the north east.")
KillSams = allies.AddSecondaryObjective("Destroy the two SAM sites before reinforcements\narrive.")
Media.DisplayMessage("The Soviets are blocking our GPS. We need to investigate their new technology.")
CaptureAirfields = allies.AddSecondaryObjective("Capture and hold the Soviet airbase\nin the northeast.")
SovietObj = soviets.AddPrimaryObjective("Eliminate all Allied forces.")
Trigger.OnObjectiveCompleted(allies, function(p, id)
@@ -319,7 +319,7 @@ InitObjectives = function()
end)
Trigger.OnPlayerWon(allies, function()
Media.PlaySpeechNotification(allies, "MissionAccomplished")
Media.DisplayMessage("The French forces have survived and dismantled the soviet presence in the area!")
Media.DisplayMessage("The French forces have survived and dismantled the Soviet presence in the area!")
end)
end
@@ -358,7 +358,7 @@ InitMission = function()
Trigger.OnAllKilledOrCaptured(SovietBuildings, function()
if DestroyObj then
if not soviets.HasNoRequiredUnits() then
KillObj = allies.AddPrimaryObjective("Kill all remaining soviet forces.")
KillObj = allies.AddPrimaryObjective("Kill all remaining Soviet forces.")
end
allies.MarkCompletedObjective(DestroyObj)
else