PlaceBuilding now works on behalf of an actor, not a player.

This commit is contained in:
Bob
2009-12-16 01:12:02 +13:00
parent e505726a8b
commit 6b777ddcf4
2 changed files with 8 additions and 8 deletions

View File

@@ -294,7 +294,7 @@ namespace OpenRa.Game
if (producing.Done)
{
if (group == "Building" || group == "Defense")
Game.controller.orderGenerator = new PlaceBuilding(player, item);
Game.controller.orderGenerator = new PlaceBuilding(player.PlayerActor, item);
}
else
Game.controller.AddOrder(Order.PauseProduction(player, item, false));

View File

@@ -5,12 +5,12 @@ namespace OpenRa.Game
{
class PlaceBuilding : IOrderGenerator
{
public readonly Player Owner;
public readonly BuildingInfo Building;
readonly Actor Producer;
readonly BuildingInfo Building;
public PlaceBuilding(Player owner, string name)
public PlaceBuilding(Actor producer, string name)
{
Owner = owner;
Producer = producer;
Building = (BuildingInfo)Rules.UnitInfo[ name ];
}
@@ -21,10 +21,10 @@ namespace OpenRa.Game
if( !Game.CanPlaceBuilding( Building, xy, null, true ) )
yield break;
if (!Game.IsCloseEnoughToBase(Owner, Building, xy))
if (!Game.IsCloseEnoughToBase(Producer.Owner, Building, xy))
yield break;
yield return OpenRa.Game.Order.PlaceBuilding( Owner, xy, Building.Name );
yield return OpenRa.Game.Order.PlaceBuilding( Producer.Owner, xy, Building.Name );
}
else // rmb
{
@@ -34,7 +34,7 @@ namespace OpenRa.Game
public void Tick()
{
var producing = Owner.PlayerActor.traits.Get<Traits.ProductionQueue>().Producing( Rules.UnitCategory[ Building.Name ] );
var producing = Producer.traits.Get<Traits.ProductionQueue>().Producing( Rules.UnitCategory[ Building.Name ] );
if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 )
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}