Merge pull request #6960 from obrakmann/fix_buggy_mouse_orders

Fix broken orders when actors are selected
This commit is contained in:
Paul Chote
2014-11-16 17:17:06 +13:00

View File

@@ -65,8 +65,7 @@ namespace OpenRA.Widgets
dragStart = dragEnd = xy;
// place buildings
if (!World.Selection.Actors.Any())
ApplyOrders(World, xy, mi);
ApplyOrders(World, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)