Added ^SpriteActor and streamlined RA defaults
To fix potential BodyOrientation issues and reduce risk of future regressions.
This commit is contained in:
@@ -232,10 +232,7 @@ V19.Husk:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: Husk (Oil Pump)
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AutoSelectionSize:
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RenderSprites:
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BodyOrientation:
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QuantizedFacings: 1
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WithSpriteBody:
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WithIdleOverlay:
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StartSequence: fire-start
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@@ -1,14 +1,17 @@
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^ExistsInWorld:
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AppearsOnRadar:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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DrawLineToTarget:
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GivesExperience:
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BodyOrientation:
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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^SpriteActor:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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^GainsExperience:
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GainsExperience:
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Upgrades:
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@@ -63,6 +66,9 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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DrawLineToTarget:
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UpdatesPlayerStatistics:
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Mobile:
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Crushes: mine, crate
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TerrainSpeeds:
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@@ -123,10 +129,7 @@
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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QuantizeFacingsFromSequence:
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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WithParachute:
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UpgradeTypes: parachute
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UpgradeMinEnabledLevel: 1
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@@ -159,6 +162,8 @@
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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DrawLineToTarget:
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Health:
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Radius: 128
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HP: 25
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@@ -187,7 +192,6 @@
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UpgradeMaxEnabledLevel: 0
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QuantizeFacingsFromSequence:
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Sequence: stand
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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DeathTypes:
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@@ -252,6 +256,7 @@
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^Soldier:
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Inherits: ^Infantry
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UpdatesPlayerStatistics:
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MustBeDestroyed:
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AutoTarget:
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ProximityCaptor:
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@@ -292,6 +297,9 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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DrawLineToTarget:
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UpdatesPlayerStatistics:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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@@ -325,15 +333,15 @@
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ExcludeTilesets: INTERIOR
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Voiced:
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VoiceSet: VehicleVoice
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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WithFacingSpriteBody:
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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DrawLineToTarget:
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UpdatesPlayerStatistics:
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AppearsOnRadar:
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UseLocation: true
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SelectionDecorations:
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@@ -368,10 +376,7 @@
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Tooltip:
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GenericName: Plane
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WithShadow:
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QuantizeFacingsFromSequence:
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RenderSprites:
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WithFacingSpriteBody:
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AutoSelectionSize:
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MustBeDestroyed:
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Voiced:
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VoiceSet: GenericVoice
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@@ -387,6 +392,7 @@
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^BasicBuilding:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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Inherits@3: ^SpriteActor
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SelectionDecorations:
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Selectable:
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Priority: 3
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@@ -400,9 +406,6 @@
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SoundOnDamageTransition:
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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QuantizeFacingsFromSequence:
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RenderSprites:
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AutoSelectionSize:
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WithSpriteBody:
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WithBuildingExplosion:
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CaptureNotification:
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@@ -420,6 +423,7 @@
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^Building:
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Inherits: ^BasicBuilding
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UpdatesPlayerStatistics:
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GivesBuildableArea:
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RepairableBuilding:
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EngineerRepairable:
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@@ -449,7 +453,8 @@
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RenderRangeCircle:
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^Wall:
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AppearsOnRadar:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -472,18 +477,14 @@
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RenderSprites:
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Palette: effect
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WithWallSpriteBody:
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GivesExperience:
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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SellSounds: cashturn.aud
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Guardable:
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BodyOrientation:
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QuantizedFacings: 1
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FrozenUnderFog:
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GpsRemoveFrozenActor:
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ScriptTriggers:
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^TechBuilding:
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Inherits: ^BasicBuilding
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@@ -546,12 +547,12 @@
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ExcludeTilesets: INTERIOR
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^Tree:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Tree
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -565,8 +566,6 @@
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Armor:
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Type: Wood
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AutoTargetIgnore:
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BodyOrientation:
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QuantizedFacings: 1
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FrozenUnderFog:
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StartsRevealed: true
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ScriptTriggers:
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@@ -574,19 +573,16 @@
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ExcludeTilesets: INTERIOR
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^BasicHusk:
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Inherits@1: ^SpriteActor
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Health:
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HP: 280
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Armor:
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Type: Heavy
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HiddenUnderFog:
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Type: CenterPosition
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QuantizeFacingsFromSequence:
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BodyOrientation:
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AutoTargetIgnore:
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ScriptTriggers:
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RenderSprites:
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WithFacingSpriteBody:
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AutoSelectionSize:
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^Husk:
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Inherits: ^BasicHusk
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@@ -643,17 +639,15 @@
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Armor:
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Type: Concrete
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AutoTargetIgnore:
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BodyOrientation:
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QuantizedFacings: 1
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ScriptTriggers:
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^Rock:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Rock
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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@@ -662,8 +656,6 @@
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Terrain: Tree
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ProximityCaptor:
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Types: Tree
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BodyOrientation:
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QuantizedFacings: 1
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FrozenUnderFog:
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StartsRevealed: true
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ScriptTriggers:
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@@ -678,6 +670,7 @@
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RequireTilesets: DESERT
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^Crate:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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Tooltip:
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Name: Crate
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@@ -696,8 +689,6 @@
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FallRate: 26
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KilledOnImpassableTerrain: false
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Passenger:
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CustomSelectionSize:
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CustomBounds: 20,20
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WithParachute:
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UpgradeTypes: parachute
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UpgradeMinEnabledLevel: 1
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@@ -707,6 +698,4 @@
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ShadowImage: parach-shadow
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ShadowSequence: idle
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UpgradeManager:
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BodyOrientation:
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QuantizedFacings: 1
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@@ -180,10 +180,10 @@ CAMERA:
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Type: CenterPosition
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ProximityCaptor:
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Types: Camera
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BodyOrientation:
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QuantizedFacings: 1
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DetectCloaked:
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Range: 10
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BodyOrientation:
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QuantizedFacings: 1
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WithSpriteBody:
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RenderSpritesEditorOnly:
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Image: camera
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@@ -199,8 +199,6 @@ camera.paradrop:
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Type: CenterPosition
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ProximityCaptor:
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Types: Camera
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BodyOrientation:
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QuantizedFacings: 1
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SONAR:
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AlwaysVisible:
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@@ -210,7 +208,6 @@ SONAR:
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HP: 1000
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ProximityCaptor:
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Types: Sonar
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BodyOrientation:
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DetectCloaked:
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Range: 10
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CloakTypes: Underwater
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@@ -225,22 +222,22 @@ FLARE:
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Image: smokland
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WithSpriteBody:
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StartSequence: open
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BodyOrientation:
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QuantizedFacings: 1
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HiddenUnderFog:
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Type: CenterPosition
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Tooltip:
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Name: Flare
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ShowOwnerRow: false
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BodyOrientation:
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QuantizedFacings: 1
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MINE:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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Tooltip:
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Name: Ore Mine
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -248,18 +245,16 @@ MINE:
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RadarColorFromTerrain:
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Terrain: Ore
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AutoTargetIgnore:
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BodyOrientation:
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QuantizedFacings: 1
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SeedsResource:
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GMINE:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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Tooltip:
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Name: Gem Mine
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RenderSprites:
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Palette: player
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: x
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Dimensions: 1,1
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@@ -267,45 +262,39 @@ GMINE:
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RadarColorFromTerrain:
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Terrain: Gems
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AutoTargetIgnore:
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BodyOrientation:
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QuantizedFacings: 1
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SeedsResource:
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ResourceType: Gems
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RAILMINE:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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Tooltip:
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Name: Abandoned Mine
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RenderSprites:
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Palette: player
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WithSpriteBody:
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AutoSelectionSize:
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Building:
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Footprint: xx
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Dimensions: 2,1
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AutoTargetIgnore:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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QUEE:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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Tooltip:
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Name: Queen Ant
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Building:
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Footprint: xx
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Dimensions: 2,1
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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AppearsOnRadar:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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LAR1:
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Inherits@1: ^SpriteActor
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HiddenUnderShroud:
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Tooltip:
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Name: Ant Larva
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@@ -315,29 +304,14 @@ LAR1:
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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AutoSelectionSize:
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AppearsOnRadar:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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LAR2:
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HiddenUnderShroud:
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Inherits@1: LAR1
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Tooltip:
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Name: Ant Larvae
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderSprites:
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Palette: terrain
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WithSpriteBody:
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AutoSelectionSize:
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AppearsOnRadar:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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powerproxy.parabombs:
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AlwaysVisible:
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@@ -519,6 +519,7 @@ PBOX:
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HasMinibib: Yes
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Turreted:
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ROT: 255
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-QuantizeFacingsFromSequence:
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BodyOrientation:
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QuantizedFacings: 8
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Cargo:
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@@ -562,6 +563,7 @@ HBOX:
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CloakDelay: 60
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Turreted:
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ROT: 255
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-QuantizeFacingsFromSequence:
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BodyOrientation:
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QuantizedFacings: 8
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Cargo:
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@@ -646,6 +648,7 @@ FTUR:
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Weapon: FireballLauncher
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LocalOffset: 512,0,0
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AttackTurreted:
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-QuantizeFacingsFromSequence:
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BodyOrientation:
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QuantizedFacings: 8
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Power:
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Block a user