Added ^SpriteActor and streamlined RA defaults

To fix potential BodyOrientation issues and reduce risk of future
regressions.
This commit is contained in:
reaperrr
2015-09-03 14:09:23 +02:00
parent fc4fadbd8d
commit 6b9a511bd5
4 changed files with 39 additions and 76 deletions

View File

@@ -180,10 +180,10 @@ CAMERA:
Type: CenterPosition
ProximityCaptor:
Types: Camera
BodyOrientation:
QuantizedFacings: 1
DetectCloaked:
Range: 10
BodyOrientation:
QuantizedFacings: 1
WithSpriteBody:
RenderSpritesEditorOnly:
Image: camera
@@ -199,8 +199,6 @@ camera.paradrop:
Type: CenterPosition
ProximityCaptor:
Types: Camera
BodyOrientation:
QuantizedFacings: 1
SONAR:
AlwaysVisible:
@@ -210,7 +208,6 @@ SONAR:
HP: 1000
ProximityCaptor:
Types: Sonar
BodyOrientation:
DetectCloaked:
Range: 10
CloakTypes: Underwater
@@ -225,22 +222,22 @@ FLARE:
Image: smokland
WithSpriteBody:
StartSequence: open
BodyOrientation:
QuantizedFacings: 1
HiddenUnderFog:
Type: CenterPosition
Tooltip:
Name: Flare
ShowOwnerRow: false
BodyOrientation:
QuantizedFacings: 1
MINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
@@ -248,18 +245,16 @@ MINE:
RadarColorFromTerrain:
Terrain: Ore
AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
SeedsResource:
GMINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Gem Mine
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
@@ -267,45 +262,39 @@ GMINE:
RadarColorFromTerrain:
Terrain: Gems
AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
SeedsResource:
ResourceType: Gems
RAILMINE:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Abandoned Mine
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: xx
Dimensions: 2,1
AutoTargetIgnore:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
QUEE:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Queen Ant
Building:
Footprint: xx
Dimensions: 2,1
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
RequireTilesets: INTERIOR
LAR1:
Inherits@1: ^SpriteActor
HiddenUnderShroud:
Tooltip:
Name: Ant Larva
@@ -315,29 +304,14 @@ LAR1:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
RequireTilesets: INTERIOR
LAR2:
HiddenUnderShroud:
Inherits@1: LAR1
Tooltip:
Name: Ant Larvae
Building:
Footprint: x
Dimensions: 1,1
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
RequireTilesets: INTERIOR
powerproxy.parabombs:
AlwaysVisible: