Add GrantConditionOnCombatantOwner.
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committed by
Paul Chote
parent
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commit
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Grants a condition if the owner is a combatant.")]
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public class GrantConditionOnCombatantOwnerInfo : TraitInfo
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("The condition to grant.")]
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public readonly string Condition = null;
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public override object Create(ActorInitializer init) { return new GrantConditionOnCombatantOwner(init.Self, this); }
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}
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public class GrantConditionOnCombatantOwner : INotifyCreated, INotifyOwnerChanged
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{
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readonly GrantConditionOnCombatantOwnerInfo info;
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int conditionToken = Actor.InvalidConditionToken;
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public GrantConditionOnCombatantOwner(Actor self, GrantConditionOnCombatantOwnerInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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if (!self.Owner.NonCombatant)
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conditionToken = self.GrantCondition(info.Condition);
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (conditionToken != Actor.InvalidConditionToken)
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conditionToken = self.RevokeCondition(conditionToken);
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if (!newOwner.NonCombatant)
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conditionToken = self.GrantCondition(info.Condition);
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}
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}
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}
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