Combat.DoExplosion now takes a Target

(needs more refactoring)
This commit is contained in:
alzeih
2010-07-22 16:00:14 +12:00
parent 4e22e37192
commit 6be4e5c266
11 changed files with 22 additions and 21 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
public override void Activate(Actor collector)
{
Combat.DoExplosion(self, (info as ExplodeCrateActionInfo).Weapon, collector.CenterLocation.ToInt2(), 0);
Combat.DoExplosion(self, (info as ExplodeCrateActionInfo).Weapon, Target.FromActor(collector), 0);
base.Activate(collector);
}
}