Combat.DoExplosion now takes a Target
(needs more refactoring)
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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public override void Activate(Actor collector)
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{
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Combat.DoExplosion(self, (info as ExplodeCrateActionInfo).Weapon, collector.CenterLocation.ToInt2(), 0);
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Combat.DoExplosion(self, (info as ExplodeCrateActionInfo).Weapon, Target.FromActor(collector), 0);
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base.Activate(collector);
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}
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}
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