control groups work
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@@ -5,6 +5,7 @@ using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Traits;
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using IjwFramework.Collections;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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@@ -67,20 +68,7 @@ namespace OpenRa.Game
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if (!(orderGenerator is PlaceBuilding))
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if (!(orderGenerator is PlaceBuilding))
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{
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{
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var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
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var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
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var oldSelection = (orderGenerator is UnitOrderGenerator)
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CombineSelection(newSelection, mi.Modifiers.HasModifier(Keys.Shift), dragStart == xy);
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? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
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if (dragStart == xy)
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orderGenerator = new UnitOrderGenerator(mi.Modifiers.HasModifier(Keys.Shift) ? oldSelection.SymmetricDifference(newSelection) : newSelection);
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else
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orderGenerator = new UnitOrderGenerator(mi.Modifiers.HasModifier(Keys.Shift) ? oldSelection.Union(newSelection) : newSelection);
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var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
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.Where(a => a.traits.Contains<Unit>()
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&& a.Owner == Game.LocalPlayer)
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.FirstOrDefault();
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Sound.PlayVoice("Select", voicedUnit);
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}
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}
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dragStart = dragEnd = xy;
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dragStart = dragEnd = xy;
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@@ -95,6 +83,26 @@ namespace OpenRa.Game
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return true;
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return true;
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}
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}
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void CombineSelection(IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
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{
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var oldSelection = (orderGenerator is UnitOrderGenerator)
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? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
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if (isClick)
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.SymmetricDifference(newSelection) : newSelection);
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else
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.Union(newSelection) : newSelection);
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var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
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.Where(a => a.traits.Contains<Unit>()
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&& a.Owner == Game.LocalPlayer)
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.FirstOrDefault();
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Sound.PlayVoice("Select", voicedUnit);
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}
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public Pair<float2, float2>? SelectionBox
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public Pair<float2, float2>? SelectionBox
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{
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{
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get
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get
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@@ -138,5 +146,30 @@ namespace OpenRa.Game
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return null;
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return null;
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}
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}
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}
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}
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Cache<int, List<Actor>> cache = new Cache<int, List<Actor>>(_ => new List<Actor>());
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public void DoControlGroup(int group, Keys keys)
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{
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var uog = orderGenerator as UnitOrderGenerator;
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if (keys.HasModifier(Keys.Control))
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{
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if (uog == null || !uog.selection.Any())
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return;
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cache[group].Clear();
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cache[group].AddRange(uog.selection);
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return;
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}
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if (keys.HasModifier(Keys.Alt))
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{
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// center on this group
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return;
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}
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if (uog == null) return;
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CombineSelection(cache[group], keys.HasModifier(Keys.Shift), false);
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}
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}
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}
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}
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}
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@@ -139,6 +139,10 @@ namespace OpenRa.Game
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"ToggleReady", null, null, int2.Zero,
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"ToggleReady", null, null, int2.Zero,
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Game.LocalPlayer.IsReady ? "ready" : "not ready") { IsImmediate = true });
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Game.LocalPlayer.IsReady ? "ready" : "not ready") { IsImmediate = true });
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}
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}
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if (!Game.chat.isChatting)
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if (e.KeyCode >= Keys.D0 && e.KeyCode <= Keys.D9)
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Game.controller.DoControlGroup( (int)e.KeyCode - (int)Keys.D0, e.Modifiers );
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}
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}
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protected override void OnKeyPress(KeyPressEventArgs e)
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protected override void OnKeyPress(KeyPressEventArgs e)
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