Files
OpenRA/OpenRa.Game/Controller.cs
2009-12-07 16:32:01 +13:00

176 lines
5.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using IjwFramework.Types;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using IjwFramework.Collections;
namespace OpenRa.Game
{
class Controller : IHandleInput
{
public IOrderGenerator orderGenerator;
List<Order> recentOrders = new List<Order>();
void ApplyOrders(float2 xy, bool left)
{
var doVoice = null as Actor;
if (orderGenerator != null)
foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
{
AddOrder( order );
if (order.Subject != null && order.Player == Game.LocalPlayer)
doVoice = order.Subject;
}
if (doVoice != null && doVoice.traits.Contains<Unit>())
Sound.PlayVoice("Move", doVoice);
}
public void AddOrder(Order o) { recentOrders.Add(o); }
public List<Order> GetRecentOrders( bool imm )
{
if (imm)
{
var result = recentOrders.Where(o => o.IsImmediate).ToList();
recentOrders.RemoveAll(o => o.IsImmediate);
return result;
}
else
{
var result = recentOrders.Where(o => !o.IsImmediate).ToList();
recentOrders.RemoveAll(o => !o.IsImmediate);
return result;
}
}
float2 dragStart, dragEnd;
public bool HandleInput(MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuilding))
dragStart = dragEnd = xy;
ApplyOrders(xy, true);
}
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{
if (!(orderGenerator is PlaceBuilding))
{
var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
CombineSelection(newSelection, mi.Modifiers.HasModifier(Keys.Shift), dragStart == xy);
}
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(xy, false);
return true;
}
void CombineSelection(IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
{
var oldSelection = (orderGenerator is UnitOrderGenerator)
? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
if (isClick)
orderGenerator = new UnitOrderGenerator(isCombine
? oldSelection.SymmetricDifference(newSelection) : newSelection);
else
orderGenerator = new UnitOrderGenerator(isCombine
? oldSelection.Union(newSelection) : newSelection);
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
.Where(a => a.traits.Contains<Unit>()
&& a.Owner == Game.LocalPlayer)
.FirstOrDefault();
Sound.PlayVoice("Select", voicedUnit);
}
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public float2 MousePosition { get { return dragEnd; } }
public Cursor ChooseCursor()
{
var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(), false)
.Where( o => o.Validate() )
.Select(o => CursorForOrderString( o.OrderString, o.Subject, o.TargetLocation ))
.FirstOrDefault(a => a != null) : null;
return c ?? (Game.SelectActorsInBox(Game.CellSize * dragEnd, Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
}
Cursor CursorForOrderString( string s, Actor a, int2 location )
{
switch( s )
{
case "Attack": return Cursor.Attack;
case "Move":
if( Game.IsCellBuildable( location, a.Info.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel, a ) )
return Cursor.Move;
else
return Cursor.MoveBlocked;
case "DeployMcv":
var factBuildingInfo = (BuildingInfo)Rules.UnitInfo[ "fact" ];
if( Game.CanPlaceBuilding( factBuildingInfo, a.Location - new int2( 1, 1 ), a, false ) )
return Cursor.Deploy;
else
return Cursor.DeployBlocked;
case "DeliverOre": return Cursor.Enter;
case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
default:
return null;
}
}
Cache<int, List<Actor>> cache = new Cache<int, List<Actor>>(_ => new List<Actor>());
public void DoControlGroup(int group, Keys keys)
{
var uog = orderGenerator as UnitOrderGenerator;
if (keys.HasModifier(Keys.Control))
{
if (uog == null || !uog.selection.Any())
return;
cache[group].Clear();
cache[group].AddRange(uog.selection);
return;
}
if (keys.HasModifier(Keys.Alt))
{
// center on this group
return;
}
if (uog == null) return;
CombineSelection(cache[group], keys.HasModifier(Keys.Shift), false);
}
}
}