Commit Graph

48 Commits

Author SHA1 Message Date
Chris Forbes
6bf9bfd74f control groups work 2009-12-07 16:32:01 +13:00
Chris Forbes
2b60f94c64 fixing cursor for ships 2009-12-06 19:30:03 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
522bf234b8 #93 shift selection 2009-12-05 17:14:23 +13:00
Chris Forbes
1faa2ae0b3 it works 2009-12-05 15:34:53 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
3228f47962 cleaning 2009-12-05 12:38:12 +13:00
Chris Forbes
074ab5675e ChooseCursor sanity 2009-12-02 19:22:15 +13:00
Chris Forbes
ee3699ae0e fixed some things 2009-12-01 22:36:06 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Bob
e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all 2009-11-25 19:44:38 +13:00
Chris Forbes
34f56e1fb8 more chrome 2009-11-17 19:41:34 +13:00
Chris Forbes
53db5eb491 stripped dead code from move; added rally point support 2009-11-09 18:53:06 +13:00
Chris Forbes
831d474f51 #21 fixed 2009-11-09 18:08:19 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Chris Forbes
dbef9e4a45 killed PrepareOverlay 2009-10-31 23:24:39 +13:00
Bob
242fa717b6 Per-player unit production. Also, fixed an interesting bug in Sequence. 2009-10-30 04:03:37 +13:00
Chris Forbes
02ed35b501 rude hack to fix broken building 2009-10-29 23:05:16 +13:00
Chris Forbes
4689a7fd05 better cursor handling 2009-10-29 22:42:15 +13:00
Chris Forbes
c3f8019ab4 BuildUnit order is now in replay 2009-10-29 20:45:07 +13:00
Chris Forbes
704dd5a885 stripped out dead netplay code 2009-10-29 20:12:32 +13:00
Bob
89f9a96de5 Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00
Chris Forbes
48a4e421d8 fixed cursor for sea units 2009-10-26 21:55:20 +13:00
Bob
78c9ae53df On orders, the mouse button is now considered part on issuing the order, not resolving it. 2009-10-24 19:42:54 +13:00
Chris Forbes
5082d9abdd fixes #37: phantom units 2009-10-23 21:45:28 +13:00
Chris Forbes
ac82e1451e Fixes bug #23: enemy units can be ordered 2009-10-23 21:31:52 +13:00
Chris Forbes
f17e0eec75 move-blocked cursor is now used for impossible moves 2009-10-23 21:14:32 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
5a67220f0e select cursor support, better selection 2009-10-20 18:09:44 +13:00
Matthew Bowra-Dean
fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Matthew Bowra-Dean
2709118d48 Fixed building placement input behaviour. 2009-10-13 23:40:23 +13:00
Chris Forbes
711b419ed0 untangling a few things 2009-10-12 21:23:09 +13:00
Chris Forbes
99b508956e cleaning up a bunch of stuff; silo works sensibly now 2009-10-11 23:27:47 +13:00
Bob
3181b055aa Trait-based units. Any unit/building without sequences will cause a crash when built. 2009-10-10 00:31:16 +13:00
Bob
a08bcd9a17 IOrderGenerator can produce multiple orders (or none) 2009-10-09 23:02:54 +13:00
Chris Forbes
d8c7d3288c merging bob's changes 2009-10-09 19:21:43 +13:00
Bob
382ff42397 updated sequences, and some small fixes 2009-10-09 18:09:30 +13:00
Matthew Bowra-Dean
02f0b882cb Fixed left-click breaking build order. 2009-10-09 01:35:01 +13:00
Chris Forbes
f6eb20bbf8 show potential selections in band-box; FindUnits is still wrong. 2009-10-08 22:39:26 +13:00
Chris Forbes
40969087f0 mouse selection works. multiselect still to come. 2009-10-08 22:26:15 +13:00
Chris Forbes
803b18d9b5 oops 2009-10-06 23:46:52 +13:00
Chris Forbes
b0620dccb3 some more hax for the input 2009-10-06 22:30:20 +13:00
Chris Forbes
9eb03e3839 RMB to cancel orders 2009-10-06 22:21:15 +13:00
Chris Forbes
108d799b29 unsnarled the input a bit 2009-10-06 22:03:24 +13:00
chrisf
b594f296c3 slowly teasing the view+controller out of the model classes.
actually doesn't work right now, but that will change.

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00