Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
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@@ -19,7 +19,7 @@ using OpenRA.Network;
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namespace OpenRA.Traits
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{
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// depends on the order of pips in WorldRenderer.cs!
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public enum PipType { Transparent, Green, Yellow, Red, Gray };
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public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue };
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public enum TagType { None, Fake, Primary };
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public enum Stance { Enemy, Neutral, Ally };
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