Update CHANGELOG

This commit is contained in:
Paul Chote
2011-07-23 18:23:18 +12:00
parent ab132fb743
commit c793e8571f

View File

@@ -13,6 +13,27 @@ NEW:
Bots players are named after their AI type and pick better random colors
Map support for enforcing team and spawn choice
Fix resource-clearing weapons breaking custom terrain types (bridges)
Added a "Pixel double" mode to draw the world at 2x zoom.
Both C&C and Red Alert:
Fixed desync when a player surrenders
Fixed installing from CD
Added Hotkey support:
escape to toggle ingame menu
escape to go up a level in menus / cancel prompts
return to confirm prompts
Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces
Fixed Tooltips for spectators
Fixed cashticks when selling walls
Fixed show explosions when walls are sold
Fixed veteran units not repairing correctly at service depots
Fixed Rally-point color when a building is captured
Fixed selection box dragging behind ui elements
Added Mod support for passengers that take multiple slots
Added Mod support for custom tesla zap effects
Fixed desync when a support aircraft is killed after completing its task
Fixed bugs with selling refineries
Fixed superweapons being fired from disabled structures when multiple are available
Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
C&C:
Completely overhauled UI
Added support for installing from original game disks
@@ -20,10 +41,6 @@ NEW:
Added support for Covert Ops music tracks
Added Skirmish mode (creates a local game against bots)
Added Configurable bot race/team/spawns
Added Hotkey support:
escape to toggle ingame menu
escape to go up a level in menus / cancel prompts
return to confirm prompts
Fixed Rocket Launcher turret raising/lowering when attacking
Added muzzle flashes to Guard Tower / SAM site
Fixed firing offsets on all units and structures
@@ -37,13 +54,14 @@ NEW:
Added 8 new maps by Petrenko
Removed East vs West 2 map
Fixed Harvester/Refinery docking animation beneath the fog of war
Improved Obelisk laser effect
Balance changes:
Refinery footprint changed, price decreased to $1500
Flame tank explodes on death, damage reduced by 40%
Stealth Tank damage increased
Stealth Tank damage increased, speed decreased
Rocket Launcher now fires 6 rockets, loses AA
Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units.
APC becomes AA only
Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units
APC weapons reworked. Now has a turret, but can attack air units only
Artillery given back to Nod
SSM launcher removed from Nod
Concrete walls require vehicle production to build
@@ -55,7 +73,7 @@ NEW:
Infantry tiberium avoidance factor increased by 5x
Decrease tiberium damage to infantry
Reduced Grenadier death damage
Mammoth tank regen rate halved
Mammoth tank regen rate halved, Missile reload rate decreased
Building repair speed, price doubled
Recon Bike damage increased 16%
Infantry can be crushed by tanks
@@ -71,26 +89,13 @@ NEW:
Added support for Counterstrike & Aftermath music tracks
Added player color to diplomacy panel
Added capturable oil refinery tech structure
Added new harvester artwork for half-empty/empty states, and husk
Balance changes:
Medic cost reduced to $500
Mines are visible to friendlies and spectators
Friendly units don't trigger mines
Increased reload rate for aircraft
Missile sub submerge delay doubled, damage decreased by 25%
Both:
Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces
Fixed Tooltips for spectators
Fixed cashticks when selling walls
Fixed show explosions when walls are sold
Fixed veteran units not repairing correctly at service depots
Fixed Rally-point color when a building is captured
Fixed selection box dragging behind ui elements
Added Mod support for passengers that take multiple slots
Added Mod support for custom tesla zap effects
Fixed desync when a support aircraft is killed after completing its task
Fixed bugs with selling refineries
Fixed superweapons being fired from disabled structures when multiple are available
Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
Utility:
Fixed --png mode for converting shp -> png
Editor: