Update CHANGELOG
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49
CHANGELOG
49
CHANGELOG
@@ -13,6 +13,27 @@ NEW:
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Bots players are named after their AI type and pick better random colors
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Map support for enforcing team and spawn choice
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Fix resource-clearing weapons breaking custom terrain types (bridges)
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Added a "Pixel double" mode to draw the world at 2x zoom.
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Both C&C and Red Alert:
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Fixed desync when a player surrenders
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Fixed installing from CD
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Added Hotkey support:
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escape to toggle ingame menu
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escape to go up a level in menus / cancel prompts
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return to confirm prompts
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Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces
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Fixed Tooltips for spectators
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Fixed cashticks when selling walls
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Fixed show explosions when walls are sold
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Fixed veteran units not repairing correctly at service depots
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Fixed Rally-point color when a building is captured
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Fixed selection box dragging behind ui elements
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Added Mod support for passengers that take multiple slots
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Added Mod support for custom tesla zap effects
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Fixed desync when a support aircraft is killed after completing its task
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Fixed bugs with selling refineries
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Fixed superweapons being fired from disabled structures when multiple are available
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Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
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C&C:
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Completely overhauled UI
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Added support for installing from original game disks
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@@ -20,10 +41,6 @@ NEW:
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Added support for Covert Ops music tracks
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Added Skirmish mode (creates a local game against bots)
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Added Configurable bot race/team/spawns
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Added Hotkey support:
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escape to toggle ingame menu
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escape to go up a level in menus / cancel prompts
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return to confirm prompts
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Fixed Rocket Launcher turret raising/lowering when attacking
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Added muzzle flashes to Guard Tower / SAM site
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Fixed firing offsets on all units and structures
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@@ -37,13 +54,14 @@ NEW:
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Added 8 new maps by Petrenko
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Removed East vs West 2 map
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Fixed Harvester/Refinery docking animation beneath the fog of war
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Improved Obelisk laser effect
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Balance changes:
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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Stealth Tank damage increased
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Stealth Tank damage increased, speed decreased
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Rocket Launcher now fires 6 rockets, loses AA
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Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units.
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APC becomes AA only
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Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units
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APC weapons reworked. Now has a turret, but can attack air units only
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Artillery given back to Nod
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SSM launcher removed from Nod
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Concrete walls require vehicle production to build
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@@ -55,7 +73,7 @@ NEW:
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Infantry tiberium avoidance factor increased by 5x
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Decrease tiberium damage to infantry
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Reduced Grenadier death damage
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Mammoth tank regen rate halved
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Mammoth tank regen rate halved, Missile reload rate decreased
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Building repair speed, price doubled
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Recon Bike damage increased 16%
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Infantry can be crushed by tanks
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@@ -71,26 +89,13 @@ NEW:
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Added support for Counterstrike & Aftermath music tracks
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Added player color to diplomacy panel
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Added capturable oil refinery tech structure
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Added new harvester artwork for half-empty/empty states, and husk
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Balance changes:
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Medic cost reduced to $500
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Mines are visible to friendlies and spectators
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Friendly units don't trigger mines
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Increased reload rate for aircraft
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Missile sub submerge delay doubled, damage decreased by 25%
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Both:
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Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces
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Fixed Tooltips for spectators
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Fixed cashticks when selling walls
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Fixed show explosions when walls are sold
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Fixed veteran units not repairing correctly at service depots
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Fixed Rally-point color when a building is captured
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Fixed selection box dragging behind ui elements
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Added Mod support for passengers that take multiple slots
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Added Mod support for custom tesla zap effects
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Fixed desync when a support aircraft is killed after completing its task
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Fixed bugs with selling refineries
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Fixed superweapons being fired from disabled structures when multiple are available
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Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
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Utility:
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Fixed --png mode for converting shp -> png
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Editor:
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