Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
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mods/cnc/bits/pips.shp
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mods/cnc/bits/pips.shp
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@@ -115,8 +115,7 @@ World:
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SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
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ValuePerUnit: 60
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Name: Blue Tiberium
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# todo: add a blue pip.
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PipColor: Red
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PipColor: Blue
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: false
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SmudgeLayer@SCORCH:
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@@ -197,22 +197,18 @@ clock:
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Start: 0
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Length: *
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pips:
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ready: hpips
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Start: 3
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hold: hpips
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Start: 4
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pip-empty: hpips
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pip-empty:
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Start: 0
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pip-green: hpips
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pip-green:
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Start: 1
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pip-yellow: hpips
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Start: 5
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pip-gray: hpips
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Start: 6
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pip-red: hpips
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Start: 7
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tag-primary: hpips
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pip-yellow:
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Start: 2
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pip-gray:
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Start: 3
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pip-red:
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Start: 4
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pip-blue:
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Start: 5
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groups: pdigits
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Start: 0
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Length: *
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