Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.

This commit is contained in:
Paul Chote
2011-07-24 00:31:49 +12:00
parent c793e8571f
commit 6c129eed3c
7 changed files with 40 additions and 37 deletions

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mods/cnc/bits/pips.shp Normal file

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@@ -115,8 +115,7 @@ World:
SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
ValuePerUnit: 60
Name: Blue Tiberium
# todo: add a blue pip.
PipColor: Red
PipColor: Blue
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:

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@@ -197,22 +197,18 @@ clock:
Start: 0
Length: *
pips:
ready: hpips
Start: 3
hold: hpips
Start: 4
pip-empty: hpips
pip-empty:
Start: 0
pip-green: hpips
pip-green:
Start: 1
pip-yellow: hpips
Start: 5
pip-gray: hpips
Start: 6
pip-red: hpips
Start: 7
tag-primary: hpips
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
groups: pdigits
Start: 0
Length: *