Update rule on renaming 'CloakTypes' to 'DetectionTypes'

This commit is contained in:
dnqbob
2022-01-17 23:05:40 +08:00
committed by Matthias Mailänder
parent 831bed2c4d
commit 6c33d47ef3
2 changed files with 34 additions and 0 deletions

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@@ -0,0 +1,33 @@
#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameCloakTypes : UpdateRule
{
public override string Name => "Rename 'CloakTypes' to 'DetectionTypes'";
public override string Description => "Rename 'CloakTypes' to 'DetectionTypes' in order to make it clearer as well as make space for 'CloakType' in Cloak";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var traitNode in actorNode.ChildrenMatching("Cloak"))
traitNode.RenameChildrenMatching("CloakTypes", "DetectionTypes");
foreach (var traitNode in actorNode.ChildrenMatching("DetectCloaked"))
traitNode.RenameChildrenMatching("CloakTypes", "DetectionTypes");
yield break;
}
}
}

View File

@@ -90,6 +90,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new UnhardcodeSquadManager(),
new RenameSupportPowerDescription(),
new AttackBomberFacingTolerance(),
new RenameCloakTypes(),
})
};