Update rule on renaming 'CloakTypes' to 'DetectionTypes'
This commit is contained in:
committed by
Matthias Mailänder
parent
831bed2c4d
commit
6c33d47ef3
@@ -0,0 +1,33 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameCloakTypes : UpdateRule
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{
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public override string Name => "Rename 'CloakTypes' to 'DetectionTypes'";
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public override string Description => "Rename 'CloakTypes' to 'DetectionTypes' in order to make it clearer as well as make space for 'CloakType' in Cloak";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var traitNode in actorNode.ChildrenMatching("Cloak"))
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traitNode.RenameChildrenMatching("CloakTypes", "DetectionTypes");
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foreach (var traitNode in actorNode.ChildrenMatching("DetectCloaked"))
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traitNode.RenameChildrenMatching("CloakTypes", "DetectionTypes");
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yield break;
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}
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}
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}
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@@ -90,6 +90,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UnhardcodeSquadManager(),
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new RenameSupportPowerDescription(),
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new AttackBomberFacingTolerance(),
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new RenameCloakTypes(),
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})
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};
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