actually make it work (except for napalm)
This commit is contained in:
@@ -1,140 +1,122 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<!-- Mobile Construction Vehicle -->
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<unit name="mcv">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Tiberium Harvester -->
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<unit name="harv">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="harvest" start="32" length="4" facings="8" />
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</unit>
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<!-- Nod Buggy -->
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<unit name="bggy">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<!-- Nod Supply Aircraft -->
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<unit name="c17">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Transport Helicopter -->
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<unit name="tran">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="rotor2" start="0" length="4" src="rrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
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<sequence name="open" start="32" length="4" />
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<sequence name="unload" start="35" length="1" />
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</unit>
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<!-- Apache Longbow -->
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<unit name="heli">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<!-- Orca Helicopter -->
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<unit name="orca">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="damaged-idle" start="32" facings="32" />
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</unit>
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<!-- Medium Tank -->
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<unit name="mtnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Light Tank -->
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<unit name="ltnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Mammoth Tank -->
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<unit name="htnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Humvee -->
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<unit name="jeep">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<!-- Attack Bike -->
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<unit name="bike">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Flame Tank -->
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<unit name="ftnk">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Mobile HQ -->
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<unit name="mhq">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="spinner" start="32" length="32" />
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</unit>
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<!-- Rocket Launcher -->
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<unit name="msam">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="16" />
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<sequence name="turret-2" start="48" facings="16" />
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<sequence name="turret-3" start="64" facings="32" />
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</unit>
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<!-- SSM Launcher -->
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<unit name="mlrs">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="turret-2" start="64" facings="32" />
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<sequence name="turret-3" start="96" facings="32" />
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</unit>
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<!-- Stealth Tank -->
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<unit name="stnk">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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<sequence name="close" start="32" length="3" />
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<sequence name="unload" start="32" length="1" />
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</unit>
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<!-- Hovercraft -->
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<unit name="lst">
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<sequence name="idle" start="0" facings="4" />
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</unit>
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<!-- Gunboat -->
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<unit name="boat">
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<sequence name="left" start="0" length="32" />
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<sequence name="left-damaged" start="32" length="32" />
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<sequence name="left-critical" start="64" length="32" />
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<sequence name="right" start="96" length="32" />
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<sequence name="right-damaged" start="128" length="32" />
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<sequence name="right-critical" start="160" length="32" />
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</unit>
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</sequences>
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<!-- Mobile Construction Vehicle -->
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<unit name="mcv">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Tiberium Harvester -->
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<unit name="harv">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="harvest" start="32" length="4" facings="8" />
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</unit>
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<!-- Nod Buggy -->
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<unit name="bggy">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<!-- Nod Supply Aircraft -->
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<unit name="c17">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Transport Helicopter -->
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<unit name="tran">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="rotor2" start="0" length="4" src="rrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
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<sequence name="open" start="32" length="4" />
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<sequence name="unload" start="35" length="1" />
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</unit>
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<!-- Apache Longbow -->
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<unit name="heli">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<!-- Orca Helicopter -->
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<unit name="orca">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="damaged-idle" start="32" facings="32" />
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</unit>
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<!-- Medium Tank -->
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<unit name="mtnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Light Tank -->
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<unit name="ltnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Mammoth Tank -->
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<unit name="htnk">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- Humvee -->
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<unit name="jeep">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<!-- Attack Bike -->
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<unit name="bike">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Flame Tank -->
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<unit name="ftnk">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- Mobile HQ -->
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<unit name="mhq">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="spinner" start="32" length="32" />
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</unit>
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<!-- Rocket Launcher -->
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<unit name="msam">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="16" />
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<sequence name="turret-2" start="48" facings="16" />
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<sequence name="turret-3" start="64" facings="32" />
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</unit>
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<!-- SSM Launcher -->
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<unit name="mlrs">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="turret-2" start="64" facings="32" />
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<sequence name="turret-3" start="96" facings="32" />
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</unit>
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<!-- Stealth Tank -->
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<unit name="stnk">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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<sequence name="close" start="32" length="3" />
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<sequence name="unload" start="32" length="1" />
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</unit>
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<!-- Hovercraft -->
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<unit name="lst">
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<sequence name="idle" start="0" facings="4" />
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</unit>
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<!-- Gunboat -->
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<unit name="boat">
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<sequence name="left" start="0" length="32" />
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<sequence name="left-damaged" start="32" length="32" />
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<sequence name="left-critical" start="64" length="32" />
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<sequence name="right" start="96" length="32" />
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<sequence name="right-damaged" start="128" length="32" />
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<sequence name="right-critical" start="160" length="32" />
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</unit>
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<unit name="a10">
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<sequence name="idle" start="0" facings="32" />
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</unit>
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</sequences>
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@@ -28,10 +28,10 @@ Player:
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SelectTargetSound: select1.aud
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AirstrikePower:
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Image: a10icnh
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ChargeTime: 8
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ChargeTime: .2
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Description: Airstrike
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LongDesc: Delivers a load of napalm on your target.
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Prerequisites: hq
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Prerequisites: nuke
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TechLevel: 8
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EndChargeSound: airredy1.aud
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@@ -450,7 +450,6 @@ ORCA:
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LimitedAmmo:
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Ammo: 6
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C17:
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ParaDrop:
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LZRange: 1
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@@ -467,3 +466,17 @@ C17:
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Cargo:
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Passengers: 10
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-Selectable:
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A10:
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Inherits: ^Plane
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Unit:
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HP: 60
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Armor: light
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ROT: 4
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Sight: 0
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Speed: 25
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Plane:
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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Ammo: 10
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