Add TD Actor Categories
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@@ -232,6 +232,8 @@
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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EditorTilesetFilter:
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Categories: Vehicle
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^Tank:
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Inherits: ^Vehicle
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@@ -294,6 +296,8 @@
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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EditorTilesetFilter:
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Categories: Aircraft
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -395,6 +399,8 @@
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HitShape:
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Type: Circle
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Radius: 128
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EditorTilesetFilter:
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Categories: Infantry
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^Soldier:
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Inherits: ^Infantry
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@@ -436,6 +442,8 @@
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Wanders:
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MinMoveDelay: 150
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MaxMoveDelay: 750
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EditorTilesetFilter:
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Categories: Civilian infantry
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^ArmedCivilian:
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Armament:
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@@ -502,6 +510,8 @@
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HitShape:
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Type: Circle
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Radius: 128
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EditorTilesetFilter:
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Categories: Critter
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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@@ -563,6 +573,8 @@
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HitShape:
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Type: Circle
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Radius: 427
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EditorTilesetFilter:
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Categories: Critter
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -583,6 +595,8 @@
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RejectsOrders:
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Aircraft:
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CruiseAltitude: 2560
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EditorTilesetFilter:
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Categories: Aircraft
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^Ship:
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Inherits@1: ^ExistsInWorld
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@@ -612,6 +626,8 @@
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Voiced:
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VoiceSet: VehicleVoice
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HitShape:
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EditorTilesetFilter:
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Categories: Naval
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^Building:
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Inherits@1: ^ExistsInWorld
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@@ -651,6 +667,8 @@
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GenericName: Structure
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FrozenUnderFog:
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Demolishable:
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EditorTilesetFilter:
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Categories: Building
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^BaseBuilding:
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Inherits: ^Building
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@@ -685,6 +703,8 @@
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GenericStancePrefix: false
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ShowOwnerRow: false
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FrozenUnderFog:
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EditorTilesetFilter:
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Categories: Civilian building
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^CivBuildingHusk:
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Inherits@1: ^SpriteActor
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@@ -699,6 +719,8 @@
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ShowOwnerRow: false
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FrozenUnderFog:
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ScriptTriggers:
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EditorTilesetFilter:
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Categories: Husk
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^TechBuilding:
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Inherits: ^CivBuilding
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@@ -714,6 +736,8 @@
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Range: 3c0
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Tooltip:
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ShowOwnerRow: True
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EditorTilesetFilter:
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Categories: Tech building
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^CivField:
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Inherits: ^CivBuilding
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@@ -742,6 +766,8 @@
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WithSpriteBody:
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FrozenUnderFog:
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ScriptTriggers:
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EditorTilesetFilter:
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Categories: Husk
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^Wall:
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Inherits@1: ^SpriteActor
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@@ -775,6 +801,8 @@
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ScriptTriggers:
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Health:
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HP: 100
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EditorTilesetFilter:
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Categories: Wall
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^Tree:
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Inherits@1: ^SpriteActor
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@@ -814,6 +842,8 @@
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HiddenUnderShroud:
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ScriptTriggers:
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HitShape:
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EditorTilesetFilter:
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Categories: Tree
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^TreeHusk:
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Inherits@1: ^SpriteActor
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@@ -827,6 +857,8 @@
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ShowOwnerRow: false
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FrozenUnderFog:
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ScriptTriggers:
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EditorTilesetFilter:
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Categories: Tree
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^TibTree:
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Inherits@1: ^SpriteActor
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@@ -844,6 +876,8 @@
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Terrain: Tiberium
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HiddenUnderShroud:
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WithMakeAnimation:
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EditorTilesetFilter:
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Categories: Resource spawn
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^Rock:
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Inherits@1: ^SpriteActor
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@@ -863,6 +897,7 @@
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ScriptTriggers:
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EditorTilesetFilter:
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RequireTilesets: DESERT
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Categories: Rock
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^CommonHuskDefaults:
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Inherits@1: ^SpriteActor
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@@ -874,6 +909,8 @@
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Type: CenterPosition
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WithFacingSpriteBody:
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HitShape:
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EditorTilesetFilter:
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Categories: Husk
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^Husk:
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Inherits: ^CommonHuskDefaults
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@@ -949,6 +986,8 @@
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Image: crate
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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EditorTilesetFilter:
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Categories: System
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^Defense:
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Inherits: ^BaseBuilding
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@@ -959,6 +998,8 @@
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RequiredForShortGame: false
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Targetable:
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TargetTypes: Ground, C4, Structure, Defense
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EditorTilesetFilter:
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Categories: Defense
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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@@ -45,6 +45,8 @@ mpspawn:
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RenderSpritesEditorOnly:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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waypoint:
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EditorOnlyTooltip:
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@@ -56,6 +58,8 @@ waypoint:
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RenderSpritesEditorOnly:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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^fact.colorpicker:
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Inherits: FACT
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@@ -76,6 +80,8 @@ CAMERA:
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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EditorTilesetFilter:
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Categories: System
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CAMERA.small:
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EditorOnlyTooltip:
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@@ -94,6 +100,8 @@ CAMERA.small:
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RevealsShroud:
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Range: 6c0
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Type: CenterPosition
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EditorTilesetFilter:
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Categories: System
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FLARE:
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Immobile:
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@@ -114,3 +122,5 @@ FLARE:
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BodyOrientation:
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QuantizedFacings: 1
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AutoSelectionSize:
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EditorTilesetFilter:
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Categories: System
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