Add TD Actor Categories

This commit is contained in:
rob-v
2017-06-28 23:54:21 +02:00
committed by reaperrr
parent 6005b59064
commit 6c962b6675
2 changed files with 51 additions and 0 deletions

View File

@@ -232,6 +232,8 @@
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
EditorTilesetFilter:
Categories: Vehicle
^Tank:
Inherits: ^Vehicle
@@ -294,6 +296,8 @@
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
EditorTilesetFilter:
Categories: Aircraft
^Infantry:
Inherits@1: ^ExistsInWorld
@@ -395,6 +399,8 @@
HitShape:
Type: Circle
Radius: 128
EditorTilesetFilter:
Categories: Infantry
^Soldier:
Inherits: ^Infantry
@@ -436,6 +442,8 @@
Wanders:
MinMoveDelay: 150
MaxMoveDelay: 750
EditorTilesetFilter:
Categories: Civilian infantry
^ArmedCivilian:
Armament:
@@ -502,6 +510,8 @@
HitShape:
Type: Circle
Radius: 128
EditorTilesetFilter:
Categories: Critter
^Viceroid:
Inherits@1: ^ExistsInWorld
@@ -563,6 +573,8 @@
HitShape:
Type: Circle
Radius: 427
EditorTilesetFilter:
Categories: Critter
^Plane:
Inherits@1: ^ExistsInWorld
@@ -583,6 +595,8 @@
RejectsOrders:
Aircraft:
CruiseAltitude: 2560
EditorTilesetFilter:
Categories: Aircraft
^Ship:
Inherits@1: ^ExistsInWorld
@@ -612,6 +626,8 @@
Voiced:
VoiceSet: VehicleVoice
HitShape:
EditorTilesetFilter:
Categories: Naval
^Building:
Inherits@1: ^ExistsInWorld
@@ -651,6 +667,8 @@
GenericName: Structure
FrozenUnderFog:
Demolishable:
EditorTilesetFilter:
Categories: Building
^BaseBuilding:
Inherits: ^Building
@@ -685,6 +703,8 @@
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
EditorTilesetFilter:
Categories: Civilian building
^CivBuildingHusk:
Inherits@1: ^SpriteActor
@@ -699,6 +719,8 @@
ShowOwnerRow: false
FrozenUnderFog:
ScriptTriggers:
EditorTilesetFilter:
Categories: Husk
^TechBuilding:
Inherits: ^CivBuilding
@@ -714,6 +736,8 @@
Range: 3c0
Tooltip:
ShowOwnerRow: True
EditorTilesetFilter:
Categories: Tech building
^CivField:
Inherits: ^CivBuilding
@@ -742,6 +766,8 @@
WithSpriteBody:
FrozenUnderFog:
ScriptTriggers:
EditorTilesetFilter:
Categories: Husk
^Wall:
Inherits@1: ^SpriteActor
@@ -775,6 +801,8 @@
ScriptTriggers:
Health:
HP: 100
EditorTilesetFilter:
Categories: Wall
^Tree:
Inherits@1: ^SpriteActor
@@ -814,6 +842,8 @@
HiddenUnderShroud:
ScriptTriggers:
HitShape:
EditorTilesetFilter:
Categories: Tree
^TreeHusk:
Inherits@1: ^SpriteActor
@@ -827,6 +857,8 @@
ShowOwnerRow: false
FrozenUnderFog:
ScriptTriggers:
EditorTilesetFilter:
Categories: Tree
^TibTree:
Inherits@1: ^SpriteActor
@@ -844,6 +876,8 @@
Terrain: Tiberium
HiddenUnderShroud:
WithMakeAnimation:
EditorTilesetFilter:
Categories: Resource spawn
^Rock:
Inherits@1: ^SpriteActor
@@ -863,6 +897,7 @@
ScriptTriggers:
EditorTilesetFilter:
RequireTilesets: DESERT
Categories: Rock
^CommonHuskDefaults:
Inherits@1: ^SpriteActor
@@ -874,6 +909,8 @@
Type: CenterPosition
WithFacingSpriteBody:
HitShape:
EditorTilesetFilter:
Categories: Husk
^Husk:
Inherits: ^CommonHuskDefaults
@@ -949,6 +986,8 @@
Image: crate
WithCrateBody:
XmasImages: xcratea, xcrateb, xcratec, xcrated
EditorTilesetFilter:
Categories: System
^Defense:
Inherits: ^BaseBuilding
@@ -959,6 +998,8 @@
RequiredForShortGame: false
Targetable:
TargetTypes: Ground, C4, Structure, Defense
EditorTilesetFilter:
Categories: Defense
^DisabledOverlay:
WithColoredOverlay@IDISABLE:

View File

@@ -45,6 +45,8 @@ mpspawn:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
Categories: System
waypoint:
EditorOnlyTooltip:
@@ -56,6 +58,8 @@ waypoint:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
EditorTilesetFilter:
Categories: System
^fact.colorpicker:
Inherits: FACT
@@ -76,6 +80,8 @@ CAMERA:
RevealsShroud:
Range: 10c0
Type: CenterPosition
EditorTilesetFilter:
Categories: System
CAMERA.small:
EditorOnlyTooltip:
@@ -94,6 +100,8 @@ CAMERA.small:
RevealsShroud:
Range: 6c0
Type: CenterPosition
EditorTilesetFilter:
Categories: System
FLARE:
Immobile:
@@ -114,3 +122,5 @@ FLARE:
BodyOrientation:
QuantizedFacings: 1
AutoSelectionSize:
EditorTilesetFilter:
Categories: System