Rename VoxelPreview to ModelPreview.
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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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namespace OpenRA.Mods.Common.Graphics
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{
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{
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public class VoxelPreview : IActorPreview
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public class ModelPreview : IActorPreview
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{
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{
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readonly ModelAnimation[] components;
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readonly ModelAnimation[] components;
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readonly float scale;
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readonly float scale;
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Graphics
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readonly WVec offset;
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readonly WVec offset;
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readonly int zOffset;
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readonly int zOffset;
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public VoxelPreview(ModelAnimation[] components, WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw,
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public ModelPreview(ModelAnimation[] components, WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw,
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float[] lightAmbientColor, float[] lightDiffuseColor, WAngle cameraPitch,
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float[] lightAmbientColor, float[] lightDiffuseColor, WAngle cameraPitch,
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PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
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PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
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{
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{
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@@ -164,7 +164,7 @@
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<Compile Include="Graphics\SelectionBoxRenderable.cs" />
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<Compile Include="Graphics\SelectionBoxRenderable.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\ModelActorPreview.cs" />
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<Compile Include="Graphics\ModelRenderable.cs" />
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<Compile Include="Graphics\ModelRenderable.cs" />
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<Compile Include="HitShapes\IHitShape.cs" />
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<Compile Include="HitShapes\IHitShape.cs" />
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<Compile Include="HitShapes\Rectangle.cs" />
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<Compile Include="HitShapes\Rectangle.cs" />
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
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.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
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.ToArray();
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.ToArray();
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yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,
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yield return new ModelPreview(components, WVec.Zero, 0, Scale, LightPitch,
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LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
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LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
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palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
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palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
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}
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}
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